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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="thecasualoblivion" data-source="post: 5959472" data-attributes="member: 59096"><p>I'm not convinced at this point. The sort of modules I'd be looking for would be on the level(not the specifics) of removing the core magic system and replacing it with AEDU, or throwing out the entire monster system and building a more 4E-like replacement. Not these exact things, mind you, but something equivalent. The base core as revealed in the playtest is so far from my D&D tastes that I would require massive changes from the modularity, and I've seen no signs of that being in the pipeline. My issues with the core rules are beyond the realm of minor tweaks.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5959472, member: 59096"] I'm not convinced at this point. The sort of modules I'd be looking for would be on the level(not the specifics) of removing the core magic system and replacing it with AEDU, or throwing out the entire monster system and building a more 4E-like replacement. Not these exact things, mind you, but something equivalent. The base core as revealed in the playtest is so far from my D&D tastes that I would require massive changes from the modularity, and I've seen no signs of that being in the pipeline. My issues with the core rules are beyond the realm of minor tweaks. [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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