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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5959555" data-attributes="member: 85555"><p>I think of smaller companies can pull it off, wotc can figure out how to make this work. It might require staggered releases if they don't have the manpower for it. But if they already have folks working on (presamably) at least three very different rules modules, i dont see why those same folks cant develop three seperate revisions of 4e, 3e, and Ad&d. In fact under this approach there is considerably less work because they are improving and revising rather than overhauling. </p><p></p><p>If they are going to release three smaller lines, and essentially divide the orofits up between them, then yes they have to rebudget. The money and resources are split. But in my opinion wotc books are kind of over produced in terms of art and stuff. Or they can simply tighten the pipeline, to make sure each line gets the funds it requires. It might not be feasible depending on the specifics of how wotc operates, but it is feasible to develop multiple lines (especially for a company with wotc's resources). It is merely a question of whether the profits will add up. I believe they will, because i am really starting to think that the notion of getting everyon under a single edition of D&D just isn't going to work (i want it to, but have my doubts). </p><p></p><p>I think the logic should be: if they still believe they can get everyone to buy one edition, they should procede. But if they think the core system will drive away players (even with the modules) better to scrap te core and embrace the modules for what they really are: different editions of D&D. It eliminates the problem of them having to share a core system (which could water them all down).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5959555, member: 85555"] I think of smaller companies can pull it off, wotc can figure out how to make this work. It might require staggered releases if they don't have the manpower for it. But if they already have folks working on (presamably) at least three very different rules modules, i dont see why those same folks cant develop three seperate revisions of 4e, 3e, and Ad&d. In fact under this approach there is considerably less work because they are improving and revising rather than overhauling. If they are going to release three smaller lines, and essentially divide the orofits up between them, then yes they have to rebudget. The money and resources are split. But in my opinion wotc books are kind of over produced in terms of art and stuff. Or they can simply tighten the pipeline, to make sure each line gets the funds it requires. It might not be feasible depending on the specifics of how wotc operates, but it is feasible to develop multiple lines (especially for a company with wotc's resources). It is merely a question of whether the profits will add up. I believe they will, because i am really starting to think that the notion of getting everyon under a single edition of D&D just isn't going to work (i want it to, but have my doubts). I think the logic should be: if they still believe they can get everyone to buy one edition, they should procede. But if they think the core system will drive away players (even with the modules) better to scrap te core and embrace the modules for what they really are: different editions of D&D. It eliminates the problem of them having to share a core system (which could water them all down). [/QUOTE]
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