Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadow" data-source="post: 5960072" data-attributes="member: 2182"><p>Ignoring the sarcasm, I will say that I do not mean to imply that 4e is just a tactical miniatures game. It clearly is not. Nor do I mean to revive the edition wars. I am not wanting to pit different editions against each other.</p><p></p><p>However, I do feel that 4e got a little too focused on combat and tactics for my taste. (Although if you like that, continue to play 4e by all means.) I much rather would see a simple combat resolution system that has modular options for varying degrees of tactical combat rather than have everything baked into the system from the start. This is because it is much easier to add options for those who want them than to take them away.</p><p></p><p>My reasons for not wanting tactical rules as the default assumption are:</p><p></p><p>1. They assume the use of miniatures and grid. Although I like miniatures, they can be somewhat of a pain to break out for every minor combat.</p><p></p><p>2. They can get somewhat complex and require a certain "system mastery" to break into the game. As I mentioned before this can be a turn-off to new and casual players. Also, players who aren't as good at tactical thinking can easily get bogged down in combat.</p><p></p><p>I wouldn't mind seeing different combat options and maneuvers as part of the core, but full scale grid based tactical combat should be a modular option, not the default assumption.</p><p></p><p>That all said, I realize how far this thread has gotten away from the original topic. I'll just close by saying that I don't think it's possible for 5e to be the "one true system" - different players are drawn to different things. From what I've seen in the playtest, it does seem like 5e is trying to draw "grognards" from older editions back to D&D rather than "convert" 4e players. However, it's possible that Wizards will try to appeal to 4e fans in the form of grid-based combat and an AEDU powers module.</p></blockquote><p></p>
[QUOTE="shadow, post: 5960072, member: 2182"] Ignoring the sarcasm, I will say that I do not mean to imply that 4e is just a tactical miniatures game. It clearly is not. Nor do I mean to revive the edition wars. I am not wanting to pit different editions against each other. However, I do feel that 4e got a little too focused on combat and tactics for my taste. (Although if you like that, continue to play 4e by all means.) I much rather would see a simple combat resolution system that has modular options for varying degrees of tactical combat rather than have everything baked into the system from the start. This is because it is much easier to add options for those who want them than to take them away. My reasons for not wanting tactical rules as the default assumption are: 1. They assume the use of miniatures and grid. Although I like miniatures, they can be somewhat of a pain to break out for every minor combat. 2. They can get somewhat complex and require a certain "system mastery" to break into the game. As I mentioned before this can be a turn-off to new and casual players. Also, players who aren't as good at tactical thinking can easily get bogged down in combat. I wouldn't mind seeing different combat options and maneuvers as part of the core, but full scale grid based tactical combat should be a modular option, not the default assumption. That all said, I realize how far this thread has gotten away from the original topic. I'll just close by saying that I don't think it's possible for 5e to be the "one true system" - different players are drawn to different things. From what I've seen in the playtest, it does seem like 5e is trying to draw "grognards" from older editions back to D&D rather than "convert" 4e players. However, it's possible that Wizards will try to appeal to 4e fans in the form of grid-based combat and an AEDU powers module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top