Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SKyOdin" data-source="post: 5960127" data-attributes="member: 57939"><p>This is very true.</p><p></p><p>As a big fan of 4E, I don't think the grid is an important part of what I like about 4E at all. I actually agree with some of the critics that some of the complex tactical movement can be a little annoying to deal with sometimes. But that isn't the core part of 4E. What makes 4E good is the simplicity of the rules language, the elegance of power design, the importance of class/character balance, and the wide array of options the game gives characters of every class.</p><p></p><p>This is why I always found the idea of a tactical module being put forward as some weird attempt to appeal to 4E fans so strange and silly. Tactics isn't why I like 4E. I would actually really like to see a version of D&D that eschews grids and measuring spell ranges in feet entirely, perhaps in favor of a well-designed arena system like what Old School Hack uses.</p><p></p><p>Thats the thing, I believe that a D&D Next's goals could best be accomplished by taking a core based on 4E, then stripping off all of 4E's tactical elements, powers, and so forth, and then using that skeletal framework to make a simple, 1E/Basic styled game. Creating a convoluted, sub-system heavy framework then crudely slapping on a tactical rules module doesn't appeal to me at all.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5960127, member: 57939"] This is very true. As a big fan of 4E, I don't think the grid is an important part of what I like about 4E at all. I actually agree with some of the critics that some of the complex tactical movement can be a little annoying to deal with sometimes. But that isn't the core part of 4E. What makes 4E good is the simplicity of the rules language, the elegance of power design, the importance of class/character balance, and the wide array of options the game gives characters of every class. This is why I always found the idea of a tactical module being put forward as some weird attempt to appeal to 4E fans so strange and silly. Tactics isn't why I like 4E. I would actually really like to see a version of D&D that eschews grids and measuring spell ranges in feet entirely, perhaps in favor of a well-designed arena system like what Old School Hack uses. Thats the thing, I believe that a D&D Next's goals could best be accomplished by taking a core based on 4E, then stripping off all of 4E's tactical elements, powers, and so forth, and then using that skeletal framework to make a simple, 1E/Basic styled game. Creating a convoluted, sub-system heavy framework then crudely slapping on a tactical rules module doesn't appeal to me at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top