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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="SKyOdin" data-source="post: 5960133" data-attributes="member: 57939"><p>I don't know about all of those specific things you mention, but in my experience, switching over to 4E was a very simple process after playing a lot of late-era 3E material. Many late-3E products were clearly test-beds for the development of 4E.</p><p></p><p>For example, the entire power framework and 4E's complex fighter are strongly based in <em>Tome of Battle: Book of Nine Swords</em>. You could see early (and ultimately unused) ideas on how to rebalance magic items in <em>Magic of Incarnum</em>. Likewise, the <em>Tome of Magic</em> was probably one big experiment of alternate magic systems.</p><p></p><p>Between <em>Tome of Battle</em> classes, the <em>Expanded Psionics Handbook</em>, and the <em>Player's Handbook 2</em>, it is possible to play 3E with a very 4E feel. Many late 3E classes found in these books have a bigger emphasis on class balance and giving cool class features to all classes. <em>Unearthed Arcana</em> likewise provided many alternate rules, such as reserve hit-points, that later became refined and made central in 4E. </p><p></p><p>It isn't as refined as 4E, but I think late era 3E could capture a lot of the same strengths. Only as long as you steered far clear of core material, however.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5960133, member: 57939"] I don't know about all of those specific things you mention, but in my experience, switching over to 4E was a very simple process after playing a lot of late-era 3E material. Many late-3E products were clearly test-beds for the development of 4E. For example, the entire power framework and 4E's complex fighter are strongly based in [i]Tome of Battle: Book of Nine Swords[/i]. You could see early (and ultimately unused) ideas on how to rebalance magic items in [i]Magic of Incarnum[/i]. Likewise, the [i]Tome of Magic[/i] was probably one big experiment of alternate magic systems. Between [i]Tome of Battle[/i] classes, the [i]Expanded Psionics Handbook[/i], and the [i]Player's Handbook 2[/i], it is possible to play 3E with a very 4E feel. Many late 3E classes found in these books have a bigger emphasis on class balance and giving cool class features to all classes. [i]Unearthed Arcana[/i] likewise provided many alternate rules, such as reserve hit-points, that later became refined and made central in 4E. It isn't as refined as 4E, but I think late era 3E could capture a lot of the same strengths. Only as long as you steered far clear of core material, however. [/QUOTE]
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