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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="SKyOdin" data-source="post: 5960148" data-attributes="member: 57939"><p>If that's the case, then 5E is really going down the wrong path right now, and taking a few lessons from 4E's core design would really help it.</p><p></p><p>I think your logic is full of holes too. Audiences change. Pac-Man, a game controlled by a single joy-stick, used to be the most popular videogame in existence. These day, Call of Duty, whose sales utterly annihilate anything that came before, requires mastery over two joysticks, over a dozen buttons, an RPG-like character customization system, and vastly more complicated strategy and three-dimensional spatial navigation, not to mention it is required to co-ordinate with your fellow players over voice-chat.</p><p></p><p>Every single genre of gaming (and by this I mean both traditional board and tabletop gaming and videogaming) has demonstrated a tendency towards much greater complexity and intricacy over time. Over time, audiences become more sophisticated, and develop tastes for more complex (and at the same time easier to use) game systems. At the same time, they develop a more critical eye towards things like game balance, with fanbases full of people willing to use spreadsheets calculus to analyze every element of a game.</p><p></p><p>I would wager that if 1E was released in today's RPG market, without nostalgia, novelty or name-recognition to prop it up, it would be dead on arrival. Both game design and the tastes of the audience have grown more sophisticated over the years.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5960148, member: 57939"] If that's the case, then 5E is really going down the wrong path right now, and taking a few lessons from 4E's core design would really help it. I think your logic is full of holes too. Audiences change. Pac-Man, a game controlled by a single joy-stick, used to be the most popular videogame in existence. These day, Call of Duty, whose sales utterly annihilate anything that came before, requires mastery over two joysticks, over a dozen buttons, an RPG-like character customization system, and vastly more complicated strategy and three-dimensional spatial navigation, not to mention it is required to co-ordinate with your fellow players over voice-chat. Every single genre of gaming (and by this I mean both traditional board and tabletop gaming and videogaming) has demonstrated a tendency towards much greater complexity and intricacy over time. Over time, audiences become more sophisticated, and develop tastes for more complex (and at the same time easier to use) game systems. At the same time, they develop a more critical eye towards things like game balance, with fanbases full of people willing to use spreadsheets calculus to analyze every element of a game. I would wager that if 1E was released in today's RPG market, without nostalgia, novelty or name-recognition to prop it up, it would be dead on arrival. Both game design and the tastes of the audience have grown more sophisticated over the years. [/QUOTE]
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