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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Li Shenron" data-source="post: 5960168" data-attributes="member: 1465"><p>This is a good point.</p><p></p><p>Unfortunately I think the designers must feel like they are kept hostage by the majority of gamers who want only one thing for their character: to be good at combat. Without being a fighter, because it's too mundane and not fun enough, unless it is given superhuman powers and flashy manouevers. </p><p></p><p>But still those who like a magic-flavored character, they want it to be great in combat. They keep demanding every edition to shift more into the direction where a <strong>cleric </strong>doesn't need to bother with healing, and can heal without stopping to attack (then they wonder what exactly is the role left for the paladin in the game, since the cleric they want is the combat cleric - just check what is the most wanted cleric concept out there: the warpriest...). They demand that the <strong>rogue</strong> has a great damage output during combat albeit situational, but this has lead to the introduction of the "striker" role. And of course the spells they invariably equip their <strong>wizard </strong>with is fireball-types which they demand they are great damage-dealer.</p><p></p><p>It feels like most gamers want D&D to be a shoot'em'up. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Now <em>that</em> sounds like "dumbing down the game" to me, <em>not</em> the attempt at making the rules lighter.</p><p></p><p>I would like to see a game where if you want to fight you really want to play a fighter, and you play a rogue if you want to explore, and you play a cleric if you want to heal & support, and you play a wizard if you want to solve those situations that cannot be solved with mundane means.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5960168, member: 1465"] This is a good point. Unfortunately I think the designers must feel like they are kept hostage by the majority of gamers who want only one thing for their character: to be good at combat. Without being a fighter, because it's too mundane and not fun enough, unless it is given superhuman powers and flashy manouevers. But still those who like a magic-flavored character, they want it to be great in combat. They keep demanding every edition to shift more into the direction where a [B]cleric [/B]doesn't need to bother with healing, and can heal without stopping to attack (then they wonder what exactly is the role left for the paladin in the game, since the cleric they want is the combat cleric - just check what is the most wanted cleric concept out there: the warpriest...). They demand that the [B]rogue[/B] has a great damage output during combat albeit situational, but this has lead to the introduction of the "striker" role. And of course the spells they invariably equip their [B]wizard [/B]with is fireball-types which they demand they are great damage-dealer. It feels like most gamers want D&D to be a shoot'em'up. :erm: Now [I]that[/I] sounds like "dumbing down the game" to me, [I]not[/I] the attempt at making the rules lighter. I would like to see a game where if you want to fight you really want to play a fighter, and you play a rogue if you want to explore, and you play a cleric if you want to heal & support, and you play a wizard if you want to solve those situations that cannot be solved with mundane means. [/QUOTE]
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