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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Libramarian" data-source="post: 5961809" data-attributes="member: 6688858"><p>I think what's causing a lot of the rancor in the edition wars is that we all feel that we're arguing for something larger than just our own gaming preferences. We're arguing over the future of D&D, and maybe the entire hobby of tabletop RPGs.</p><p></p><p>I think what would help, at least to make these discussions a little less intense, is to recognize that everyone has a strong tendency to assume that their personal preferences represent the preferences of new players. We all think that what we like is what new players would like. I've gathered that many 4e fans feel this way. They think they're the only ones arguing for the future of the hobby, while those who prefer older editions want the hobby to wither and die for the sake of nostalgia. What needs to be understood is that the people who don't like 4e also feel this way.</p><p></p><p>For instance, I am also very interested in growing this hobby and drawing in new players. But I disagree that 4e was a step in that direction. From my perspective, 4e is in fact the most esoteric and least newbie-friendly edition of all. A lot of it doesn't make sense unless you're in a very specific group of people burnt out on 3e.</p><p></p><p>Case in point, take another look at the OP of this thread. None of these supposed features would make any sense to someone new to D&D. They're all from the perspective of someone who's already neck deep in this weirdo hobby.</p><p></p><p>It is my considered opinion that quick, bloody Gygaxian gamism has a broader base of appeal today (yes today, in 2012) than purist-for-system balance-worship. I don't really care at the present time to buttress this opinion with argumentation or even to explain it further; I am sharing it for the purpose that I mentioned: to increase your awareness that 4e fans are not the only people who care about growing the hobby and drawing in new players.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5961809, member: 6688858"] I think what's causing a lot of the rancor in the edition wars is that we all feel that we're arguing for something larger than just our own gaming preferences. We're arguing over the future of D&D, and maybe the entire hobby of tabletop RPGs. I think what would help, at least to make these discussions a little less intense, is to recognize that everyone has a strong tendency to assume that their personal preferences represent the preferences of new players. We all think that what we like is what new players would like. I've gathered that many 4e fans feel this way. They think they're the only ones arguing for the future of the hobby, while those who prefer older editions want the hobby to wither and die for the sake of nostalgia. What needs to be understood is that the people who don't like 4e also feel this way. For instance, I am also very interested in growing this hobby and drawing in new players. But I disagree that 4e was a step in that direction. From my perspective, 4e is in fact the most esoteric and least newbie-friendly edition of all. A lot of it doesn't make sense unless you're in a very specific group of people burnt out on 3e. Case in point, take another look at the OP of this thread. None of these supposed features would make any sense to someone new to D&D. They're all from the perspective of someone who's already neck deep in this weirdo hobby. It is my considered opinion that quick, bloody Gygaxian gamism has a broader base of appeal today (yes today, in 2012) than purist-for-system balance-worship. I don't really care at the present time to buttress this opinion with argumentation or even to explain it further; I am sharing it for the purpose that I mentioned: to increase your awareness that 4e fans are not the only people who care about growing the hobby and drawing in new players. [/QUOTE]
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