Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5961960" data-attributes="member: 1544"><p>Agreed. That doesn't mean I have to like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> The 'flatter math' of 5E interests me a great deal. I want to avoid the 'take every possible upgrade to your attack rating, just to stay in line with where you started' thing that 4E does (see every 'the math is broken' thread for details).</p><p></p><p></p><p>Like vancian, and no dailies at all (old fighter) etc etc.</p><p>Though now that you mention it, weekly isn't so far away from the system I'm piecing together at the back of my mind. I was working on the principle that you gain less benefit from each rest in a consecutive dungeon crawl. i.e. regain full HP the first night, only regain 75% hp the second... with an equivalent slow down applying to spell slots and other refreshable abilities. The secondary element of my system being that the longer you stayed 'active' the more downtime you'd before the next adventure.</p><p></p><p>If I listed the other 25 things I'd change about 4E, I'd be going way off topic, so I'll leave that for other threads.</p><p></p><p>This from the person who was suggesting that WotC should deliberately split their product line into 3 parts... But hey, it has long been established that I have no business sense, so I'll leave that point alone. Suffice to say that these two statement struck me as contradictory.</p><p></p><p></p><p>Back on topic though;</p><p>I do <em>play </em>4E, so what are the things I'd carry forward into 5?</p><p>* Simple monster stat blocks</p><p>* Consistent dice/DC mechanics throughout</p><p>* Simple understandable combat mechanics and conditions (no 3E grapple!)</p><p>* Few(er) causes of opportunity attacks</p><p>* Monster roles</p><p>* Multiple monster examples within each species (though I think I'd put the focus of MM1 on more monster species rather than on variety within a species)</p><p>* Not spending minutes/hours picking your skill ranks each level</p><p>* The ability to have highly tactical combat (not something I'd use in general though)</p><p>* An evening out of class balance (not necessarily to 4E's extreme). As mentioned elsewhere, my first (and possibly only?) major step would be to stretch the 1-9th level spells across 30 class levels rather than 20.</p><p>* The greater mechanical distinction between races</p><p></p><p></p><p>And to answer the question more bluntly:</p><p>Q) What would it take for me as a 4E player to consider 5E?</p><p>A) Removal of 'powers'</p><p>and</p><p>A) Whatever is required to convince my current DM to make the switch.</p><p></p><p>I can't resist commenting on one thing that I would NOT carry forward:</p><p>* Round by round effects. Especially the +1 to X effects that only last for a round. There are way too many changing conditions to keep track of. I'm convinced that this is a major factor in how long our combats take.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5961960, member: 1544"] Agreed. That doesn't mean I have to like it :P The 'flatter math' of 5E interests me a great deal. I want to avoid the 'take every possible upgrade to your attack rating, just to stay in line with where you started' thing that 4E does (see every 'the math is broken' thread for details). Like vancian, and no dailies at all (old fighter) etc etc. Though now that you mention it, weekly isn't so far away from the system I'm piecing together at the back of my mind. I was working on the principle that you gain less benefit from each rest in a consecutive dungeon crawl. i.e. regain full HP the first night, only regain 75% hp the second... with an equivalent slow down applying to spell slots and other refreshable abilities. The secondary element of my system being that the longer you stayed 'active' the more downtime you'd before the next adventure. If I listed the other 25 things I'd change about 4E, I'd be going way off topic, so I'll leave that for other threads. This from the person who was suggesting that WotC should deliberately split their product line into 3 parts... But hey, it has long been established that I have no business sense, so I'll leave that point alone. Suffice to say that these two statement struck me as contradictory. Back on topic though; I do [I]play [/I]4E, so what are the things I'd carry forward into 5? * Simple monster stat blocks * Consistent dice/DC mechanics throughout * Simple understandable combat mechanics and conditions (no 3E grapple!) * Few(er) causes of opportunity attacks * Monster roles * Multiple monster examples within each species (though I think I'd put the focus of MM1 on more monster species rather than on variety within a species) * Not spending minutes/hours picking your skill ranks each level * The ability to have highly tactical combat (not something I'd use in general though) * An evening out of class balance (not necessarily to 4E's extreme). As mentioned elsewhere, my first (and possibly only?) major step would be to stretch the 1-9th level spells across 30 class levels rather than 20. * The greater mechanical distinction between races And to answer the question more bluntly: Q) What would it take for me as a 4E player to consider 5E? A) Removal of 'powers' and A) Whatever is required to convince my current DM to make the switch. I can't resist commenting on one thing that I would NOT carry forward: * Round by round effects. Especially the +1 to X effects that only last for a round. There are way too many changing conditions to keep track of. I'm convinced that this is a major factor in how long our combats take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top