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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5961966" data-attributes="member: 85555"><p>It isn't contradictory because the design here is to deal with the fact that the base is split three ways by offering three (maybe four) seperate lines fully tailored to each camp. So in this nstance you are not splitting the base further, rather you are retaining the current base by building on 4e with a 4e revised line, bringing back 3e customers with a revised 3e that is in the spirit and mold of the original, and reclaiming AD&D fans by doing a classic edition line. These would still all be new, but made in a way to appeal to the fans of those editions. It does have risks but it really isn't that different from what they are proposing in Next. They are just better able to customize the "modules" by removing the core system. So the 4e version isn't hindered by the fact that the core accomodotes 3e, and 3e revised isn't hindered by the need to seriously limit multiclassing for other editionsin the core. Each line will be more perfect for each target audience because they are not forced to share core mechanics. </p><p></p><p>The edition treadmill is different because you lose customers with each split. But if a split exists andyou can offer up different products for each group, you can retain those customers.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5961966, member: 85555"] It isn't contradictory because the design here is to deal with the fact that the base is split three ways by offering three (maybe four) seperate lines fully tailored to each camp. So in this nstance you are not splitting the base further, rather you are retaining the current base by building on 4e with a 4e revised line, bringing back 3e customers with a revised 3e that is in the spirit and mold of the original, and reclaiming AD&D fans by doing a classic edition line. These would still all be new, but made in a way to appeal to the fans of those editions. It does have risks but it really isn't that different from what they are proposing in Next. They are just better able to customize the "modules" by removing the core system. So the 4e version isn't hindered by the fact that the core accomodotes 3e, and 3e revised isn't hindered by the need to seriously limit multiclassing for other editionsin the core. Each line will be more perfect for each target audience because they are not forced to share core mechanics. The edition treadmill is different because you lose customers with each split. But if a split exists andyou can offer up different products for each group, you can retain those customers. [/QUOTE]
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