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General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="slobo777" data-source="post: 5962606" data-attributes="member: 6694877"><p>For me there was a big split between AD&D and 3E.</p><p></p><p>Although I enjoyed AD&D for some years of play, I eventually tired of it, playing Runequest, Rolemaster amongst other systems, and routinely cobbling together my own systems (usually loosely based around Runequest).</p><p></p><p>For a while (couple of years) I simply refused to play AD&D - if it came up as an option I would offer to skip that session or game.</p><p></p><p>When 3E came out, I gave it a try, and I decided that I <em>liked</em> D&D again. Now, whatever the functional differences, however much someone points to "clearly X is like Y, but with minor difference Z" between AD&D and 3E, that doesn't gel with my experience. I grew away from AD&D, but I still play in an occasional game of 3.5, and am enjoying it. I also know from discussions on WotC's boards that I am not alone in having this perspective. I don't know whether I am in some small minority though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p><p></p><p>Edit: And to keep it on topic, I feel there's an equal or greater difference between 3E and 4E as there was between AD&D and 3E. I also feel that many changes in 4E are positive progression, and that DM-ing 4E has opened my eyes to more enjoyable ways of running an RPG (for me and I hope for the players). These aren't necessarily tied to specific 4E rules - although equivalent powers for everyone, healing surges, and PC race mechanics are good examples of the changes I like. I could happily play 5E if nothing came *direct* from 4E. But I'd like some of the philosphy from 4E to influence the 5E game engine. I can see this stuff in the playtest rules (Hit Dice gained during a Short Rest are an odd hybrid of Healing Surges and rolling for class hit points) - personally I'd prefer to see a little more,</p></blockquote><p></p>
[QUOTE="slobo777, post: 5962606, member: 6694877"] For me there was a big split between AD&D and 3E. Although I enjoyed AD&D for some years of play, I eventually tired of it, playing Runequest, Rolemaster amongst other systems, and routinely cobbling together my own systems (usually loosely based around Runequest). For a while (couple of years) I simply refused to play AD&D - if it came up as an option I would offer to skip that session or game. When 3E came out, I gave it a try, and I decided that I [I]liked[/I] D&D again. Now, whatever the functional differences, however much someone points to "clearly X is like Y, but with minor difference Z" between AD&D and 3E, that doesn't gel with my experience. I grew away from AD&D, but I still play in an occasional game of 3.5, and am enjoying it. I also know from discussions on WotC's boards that I am not alone in having this perspective. I don't know whether I am in some small minority though :-P Edit: And to keep it on topic, I feel there's an equal or greater difference between 3E and 4E as there was between AD&D and 3E. I also feel that many changes in 4E are positive progression, and that DM-ing 4E has opened my eyes to more enjoyable ways of running an RPG (for me and I hope for the players). These aren't necessarily tied to specific 4E rules - although equivalent powers for everyone, healing surges, and PC race mechanics are good examples of the changes I like. I could happily play 5E if nothing came *direct* from 4E. But I'd like some of the philosphy from 4E to influence the 5E game engine. I can see this stuff in the playtest rules (Hit Dice gained during a Short Rest are an odd hybrid of Healing Surges and rolling for class hit points) - personally I'd prefer to see a little more, [/QUOTE]
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