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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Dragoslav" data-source="post: 5963784" data-attributes="member: 6690267"><p>Personally, I've always found it odd that social interaction often has so little to do with character stats, unlike combat. I can't roleplay someone who's a masterful duelist that wields one fullblade in each hand if my character's strength and dex are both an 8 and the rules prevent me from wielding a fullblade in one hand. But you can often ignore your character's 8 charisma and commoner background when parlaying with a king.</p><p></p><p>Having the dice adjudicate the outcome of social interaction to a greater extent (but not completely) would probably upset a lot of people who are used to having their character's stats only have a mechanical importance in combat, but I have no problem with the following scenario:</p><p></p><p>Player: (roleplaying) "... and that, your excellency, is why you should increase our reward."</p><p>DM: "Okay, roll a diplomacy check."</p><p>Player: "What?! Didn't you listen to that masterful rhetoric and flawless logic I just did?"</p><p>DM: "It was great. But your character has 8 charisma and 8 intelligence. I don't let your character do a triple-jump in the air and stab an ogre in the eye just because you say so, so roll the blasted dice already."</p><p>Player: "Fine. *rolls* Sweet, a 20! With my skill modifier, that's... a 19."</p><p>DM: "Yeah, the king isn't buying it."</p><p></p><p>I wouldn't mind seeing more detailed rules for social interaction (like 4e skill challenges) in a module. I won't get into specifics or reference other games' systems because we already had a detailed thread about the idea recently. Just my 2c.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 5963784, member: 6690267"] Personally, I've always found it odd that social interaction often has so little to do with character stats, unlike combat. I can't roleplay someone who's a masterful duelist that wields one fullblade in each hand if my character's strength and dex are both an 8 and the rules prevent me from wielding a fullblade in one hand. But you can often ignore your character's 8 charisma and commoner background when parlaying with a king. Having the dice adjudicate the outcome of social interaction to a greater extent (but not completely) would probably upset a lot of people who are used to having their character's stats only have a mechanical importance in combat, but I have no problem with the following scenario: Player: (roleplaying) "... and that, your excellency, is why you should increase our reward." DM: "Okay, roll a diplomacy check." Player: "What?! Didn't you listen to that masterful rhetoric and flawless logic I just did?" DM: "It was great. But your character has 8 charisma and 8 intelligence. I don't let your character do a triple-jump in the air and stab an ogre in the eye just because you say so, so roll the blasted dice already." Player: "Fine. *rolls* Sweet, a 20! With my skill modifier, that's... a 19." DM: "Yeah, the king isn't buying it." I wouldn't mind seeing more detailed rules for social interaction (like 4e skill challenges) in a module. I won't get into specifics or reference other games' systems because we already had a detailed thread about the idea recently. Just my 2c. [/QUOTE]
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