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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 5965642" data-attributes="member: 29398"><p>This; and the word you might be looking for is "guidelines".</p><p>Where I just see it as part of the job, and more efficient than having to check a rule for every little thing.</p><p>In my case they wouldn't be able to get on with it, I'd have my nose stuck in a book looking the rule up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Charts and tables I don't mind - I can nail 'em up on the back of my DM screen and they're right in front of me when I need 'em. But something like climbing rules I'd get fed up with looking up after the first ten times, start doing it by memory instead (and thus get it wrong), and end up in effect winging it anyway. So I might as well just wing it from the start and have done with it.</p><p>Thing is, you might not realize it at the time but you're probably changing them every time to suit the particular situation (slipperiness of wall, lighting conditions, whether stealth is required, structural integrity, etc.); it's not much more work if any to just wing it.</p><p></p><p>That's what I do now - sure, some characters have listed %-age chances to climb walls, but there's so much variance involved that it's actually pretty rare that the listed % chance is exactly what applies. Flap flap flap... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Ha, but there's the trick! Nothing says the players ever have to know whether you're winging it or not...roll some dice and make it look good, and you're set. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Lan-"winging it here even though the flight discussion is in another thread"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5965642, member: 29398"] This; and the word you might be looking for is "guidelines". Where I just see it as part of the job, and more efficient than having to check a rule for every little thing. In my case they wouldn't be able to get on with it, I'd have my nose stuck in a book looking the rule up. :) Charts and tables I don't mind - I can nail 'em up on the back of my DM screen and they're right in front of me when I need 'em. But something like climbing rules I'd get fed up with looking up after the first ten times, start doing it by memory instead (and thus get it wrong), and end up in effect winging it anyway. So I might as well just wing it from the start and have done with it. Thing is, you might not realize it at the time but you're probably changing them every time to suit the particular situation (slipperiness of wall, lighting conditions, whether stealth is required, structural integrity, etc.); it's not much more work if any to just wing it. That's what I do now - sure, some characters have listed %-age chances to climb walls, but there's so much variance involved that it's actually pretty rare that the listed % chance is exactly what applies. Flap flap flap... :) Ha, but there's the trick! Nothing says the players ever have to know whether you're winging it or not...roll some dice and make it look good, and you're set. ;) Lan-"winging it here even though the flight discussion is in another thread"-efan [/QUOTE]
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