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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 5966418" data-attributes="member: 29398"><p>Depends what those mechanics are.</p><p></p><p>What's on the back of ye olde screen at the moment?</p><p> - a saving throw matrix by class and type (e.g. poison, spell, wand), modified only slightly from that in the DMG.</p><p> - a saving throw matrix for items, modified and expanded from that in the DMG </p><p> - a combat matrix by class and level, greatly modified from the 1e DMG.</p><p> - a chart on how to build XP values for monsters, modified from the DMG</p><p> - a much-expanded turn undead matrix</p><p> - a chart converting movement in 'inches' to how far you actually go in a second/round/minute/hour/day, modified again for searching, sprinting, jogging, etc.</p><p> - a little table showing the odds of "Death's Door" doing different things to people depending how close to death they are (yes, I've really butchered that spell!)</p><p></p><p>All of these except the last just save me having to constantly look stuff up in either the DMG or my red book.</p><p>True that, but for me it depends on what side of the screen I'm on. As a DM I don't mind some complexity (as you might notice by the above), but as a player I want it all bog simple and let the DM worry about the complexities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5966418, member: 29398"] Depends what those mechanics are. What's on the back of ye olde screen at the moment? - a saving throw matrix by class and type (e.g. poison, spell, wand), modified only slightly from that in the DMG. - a saving throw matrix for items, modified and expanded from that in the DMG - a combat matrix by class and level, greatly modified from the 1e DMG. - a chart on how to build XP values for monsters, modified from the DMG - a much-expanded turn undead matrix - a chart converting movement in 'inches' to how far you actually go in a second/round/minute/hour/day, modified again for searching, sprinting, jogging, etc. - a little table showing the odds of "Death's Door" doing different things to people depending how close to death they are (yes, I've really butchered that spell!) All of these except the last just save me having to constantly look stuff up in either the DMG or my red book. True that, but for me it depends on what side of the screen I'm on. As a DM I don't mind some complexity (as you might notice by the above), but as a player I want it all bog simple and let the DM worry about the complexities. :). Lanefan [/QUOTE]
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