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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Balesir" data-source="post: 5966574" data-attributes="member: 27160"><p>Just catching up, I see a common thread as presented in this post (not specifically - it's just an example I picked from several that seem to have the same assumption) that the opposite of "DM fiat/judgement/approval" is a complex system. I can think of one specific example (among several less stark ones) that says to me that this isn't true: "MGF" ("Maximum Game fun") - a system coined for Glorantha in (I think) the 1990s. Its resolution system is this:</p><p></p><p>"The GM and players describe stuff that happens. If no one objects, it just happens. If <strong>anyone</strong> (GM or player) objects to something happening, toss a coin; heads, it happens, tails, it doesn't"</p><p></p><p>Now, that's not the whole system - there's a character generation section, too. It's about a paragraph long, and comes with (in addition) an A5 size character sheet. Even so, it's not what I'd class as a "complex" system - but it <em><strong>is</strong></em> comprehensive, in that it covers any conceivable in-game situation, and it does not rely on GM fiat/judgement/approval to work. It has flaws in the "realism" department, sure, but no system is perfect (as we often assert, around here).</p></blockquote><p></p>
[QUOTE="Balesir, post: 5966574, member: 27160"] Just catching up, I see a common thread as presented in this post (not specifically - it's just an example I picked from several that seem to have the same assumption) that the opposite of "DM fiat/judgement/approval" is a complex system. I can think of one specific example (among several less stark ones) that says to me that this isn't true: "MGF" ("Maximum Game fun") - a system coined for Glorantha in (I think) the 1990s. Its resolution system is this: "The GM and players describe stuff that happens. If no one objects, it just happens. If [B]anyone[/B] (GM or player) objects to something happening, toss a coin; heads, it happens, tails, it doesn't" Now, that's not the whole system - there's a character generation section, too. It's about a paragraph long, and comes with (in addition) an A5 size character sheet. Even so, it's not what I'd class as a "complex" system - but it [I][B]is[/B][/I] comprehensive, in that it covers any conceivable in-game situation, and it does not rely on GM fiat/judgement/approval to work. It has flaws in the "realism" department, sure, but no system is perfect (as we often assert, around here). [/QUOTE]
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