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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="JamesonCourage" data-source="post: 5968224" data-attributes="member: 6668292"><p>I did hesitate before using the term, but it seemed to be how it's colloquially used on these boards. I did not mean to offend you, if I did. (I don't think I did, but I thought I'd make it clear.)</p><p></p><p>This makes sense to me, but I'd say that things are still off-limits when the GM says they are. By using more "objective" DCs, there are certainly things that are off-limit, but the players are aware of what those things are. And, using Nagol's method of giving concrete examples beforehand, this is used to good effect to establish the genre you want (in a gritty, more 'realistic' type of game, keeping people from performing gonzo actions is a <em>feature</em>, not a bug).</p><p></p><p>Yes, this is another big thing that can be done to increase player agency when playing. There's a whole host of effects that can be used here, and these effects can definitely make up for a lack of "objective" DCs, and then some.</p><p></p><p>Personally, I like my "objective" DCs, and I like a minimum amount of other player agency devices (like Hero Points in M&M) in my fantasy games, but that's just personal preference. I definitely like that type of thing in M&M, and I even use a couple devices in my RPG (Luck Points and Fame Points). So, I can definitely tolerate (and even quite enjoy) that type of mechanic. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5968224, member: 6668292"] I did hesitate before using the term, but it seemed to be how it's colloquially used on these boards. I did not mean to offend you, if I did. (I don't think I did, but I thought I'd make it clear.) This makes sense to me, but I'd say that things are still off-limits when the GM says they are. By using more "objective" DCs, there are certainly things that are off-limit, but the players are aware of what those things are. And, using Nagol's method of giving concrete examples beforehand, this is used to good effect to establish the genre you want (in a gritty, more 'realistic' type of game, keeping people from performing gonzo actions is a [I]feature[/I], not a bug). Yes, this is another big thing that can be done to increase player agency when playing. There's a whole host of effects that can be used here, and these effects can definitely make up for a lack of "objective" DCs, and then some. Personally, I like my "objective" DCs, and I like a minimum amount of other player agency devices (like Hero Points in M&M) in my fantasy games, but that's just personal preference. I definitely like that type of thing in M&M, and I even use a couple devices in my RPG (Luck Points and Fame Points). So, I can definitely tolerate (and even quite enjoy) that type of mechanic. As always, play what you like :) [/QUOTE]
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