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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Girochen" data-source="post: 5976720" data-attributes="member: 75342"><p><strong>DnD 4E</strong></p><p></p><p>This really is an interesting post. And let me say that I GM 4E exclusively at this time over all other editions. However, you are overlooking a few small points. </p><p></p><p>1. DnD 4E was a failure. Until the sales of the "board games" based on DnD, it was on the verge of getting shut down completely. There are not enough sales to make it profitable. </p><p></p><p>2. Pathfinder, technically, Edition 3.75 of DnD, is growing by leaps and bounds. Personally, I don't like it that much. But that is probably because I don't like 3.5 that much either. </p><p></p><p>3. DnD is not about a stringent ruleset with limitations based on balance and fairness. This is a Role Playing Game. We are supposed to be playing the character from a story. I remember describing it using this comparison: </p><p></p><p>Have you ever read a book and the main character does something stupid and you think to yourself. Man that was stupid, <strong>I would have never done that.</strong> </p><p></p><p>Well, that is what DnD was originally, making the plot decisions with a group of friends. Not shuffling paper to determine what uberness I could bring to the table. Not shuffling through twelve books to determine what class I wanted to multi into this level to give me optimum uber, or which of the 700 feats I was gonna pick next. Those things were all dressing. You know when you buy a chocolate cake at the store? All the little flowers or baseballs or whatever they dress it up with are not needed. They are superfluous. Such was much of 3.5. The problem with DnD is that it moved away from what made it great and into the area of making money on books and books and adventures and books and yada yada. </p><p></p><p>What we need is a simple system in which we can role play. Okay, have lots of classes, and races, but keep it simple. We already have a dwarf, we don't need another. Let's not get trapped by the marketing schemes that say we have to have the next book or the next adventure. I made my first adventure map on a piece of binder paper and used it for 2 years. It was one of the best campaigns we ran. Then next one ran for almost 5 years and the party ended up taming a major portion of the continent to create a brand new kingdom. That's DnD.</p></blockquote><p></p>
[QUOTE="Girochen, post: 5976720, member: 75342"] [b]DnD 4E[/b] This really is an interesting post. And let me say that I GM 4E exclusively at this time over all other editions. However, you are overlooking a few small points. 1. DnD 4E was a failure. Until the sales of the "board games" based on DnD, it was on the verge of getting shut down completely. There are not enough sales to make it profitable. 2. Pathfinder, technically, Edition 3.75 of DnD, is growing by leaps and bounds. Personally, I don't like it that much. But that is probably because I don't like 3.5 that much either. 3. DnD is not about a stringent ruleset with limitations based on balance and fairness. This is a Role Playing Game. We are supposed to be playing the character from a story. I remember describing it using this comparison: Have you ever read a book and the main character does something stupid and you think to yourself. Man that was stupid, [B]I would have never done that.[/B] Well, that is what DnD was originally, making the plot decisions with a group of friends. Not shuffling paper to determine what uberness I could bring to the table. Not shuffling through twelve books to determine what class I wanted to multi into this level to give me optimum uber, or which of the 700 feats I was gonna pick next. Those things were all dressing. You know when you buy a chocolate cake at the store? All the little flowers or baseballs or whatever they dress it up with are not needed. They are superfluous. Such was much of 3.5. The problem with DnD is that it moved away from what made it great and into the area of making money on books and books and adventures and books and yada yada. What we need is a simple system in which we can role play. Okay, have lots of classes, and races, but keep it simple. We already have a dwarf, we don't need another. Let's not get trapped by the marketing schemes that say we have to have the next book or the next adventure. I made my first adventure map on a piece of binder paper and used it for 2 years. It was one of the best campaigns we ran. Then next one ran for almost 5 years and the party ended up taming a major portion of the continent to create a brand new kingdom. That's DnD. [/QUOTE]
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