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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5978719" data-attributes="member: 23094"><p>Sure - I think, for purposes of the analogy, we're considering a combat where the goal is, in fact, "Kill the badguy," rather than "obtain the MacGuffin, which happens to be on the other side of the badguy."</p><p></p><p></p><p></p><p>I'm not sure it's that much of a stretch. Consider the various interesting examples [MENTION=42582]pemerton[/MENTION] and ... uh ... others, have given where, for instance, a character was attempting a skill check in a challenge which they could not fail (e.g., +15 skill bonus against a DC 15).</p><p></p><p>Even with that, what the player chooses to do to enable that skill check matters. Intimidating the Duke by mentioning his illegitimate daughter has a different result, in the story-of-what's-happened-and-will-come-next, than intimidating him by threatening to expose his ties to the forest bandits in the county next door.</p><p></p><p>So, mentioning you know who his beloved (bastard) daughter is and where she lives might drop the Intimidate check from Hard to Easy (that you can't fail) or even make it an auto-success regardless of your Intimidate score, while the bandit connection remains Hard, seems like a perfectly good implementation of a piece of a skill challenge.</p><p></p><p></p><p></p><p>Certainly - that's what <em>I</em> said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5978719, member: 23094"] Sure - I think, for purposes of the analogy, we're considering a combat where the goal is, in fact, "Kill the badguy," rather than "obtain the MacGuffin, which happens to be on the other side of the badguy." I'm not sure it's that much of a stretch. Consider the various interesting examples [MENTION=42582]pemerton[/MENTION] and ... uh ... others, have given where, for instance, a character was attempting a skill check in a challenge which they could not fail (e.g., +15 skill bonus against a DC 15). Even with that, what the player chooses to do to enable that skill check matters. Intimidating the Duke by mentioning his illegitimate daughter has a different result, in the story-of-what's-happened-and-will-come-next, than intimidating him by threatening to expose his ties to the forest bandits in the county next door. So, mentioning you know who his beloved (bastard) daughter is and where she lives might drop the Intimidate check from Hard to Easy (that you can't fail) or even make it an auto-success regardless of your Intimidate score, while the bandit connection remains Hard, seems like a perfectly good implementation of a piece of a skill challenge. Certainly - that's what [i]I[/i] said. :D [/QUOTE]
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