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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5979449" data-attributes="member: 82106"><p>yeah, it was something. It SURE wasn't the quantity of the flavor text, and IMHO most of it was on par with past editions. I think the whole thing speaks mostly to how it is possible for a WotC to just take a perfectly good set of game concepts and mechanics, and fluff to mostly, and surround it with marketing, product line management, and editorial decisions that practically kill it. They almost couldn't have done worse. I think when people talk about things like 'no flavor' it is like you say, that isn't precisely it, but everything around the whole game set them up to feel like they didn't like it.</p><p></p><p>Hmmmm, not sure I understand. I failed utterly to see any reason why the lore entry thing was ditched. It made perfect sense and added more flavor to the whole thing while giving you the easiest story hook of all, you remember this old story about...</p><p></p><p></p><p></p><p>Eh, well, I went right past 3.x entirely for the most part. We played 2e in the 2e days and kinda played some more 2e sporadically in the 3e days, and then started playing 4e. I didn't find it jarring, at all. It was more like "well, FINALLY here are all the ideas we thought up during 1e and figured would be in 2e and were disappointed they weren't there and then rolled our eyes at the way some good ideas were undermined by the rest of 3e's design. That was sort of how the thinking went around here. Of course we LIKE 4e, so I guess we might not be the people you're talking about...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5979449, member: 82106"] yeah, it was something. It SURE wasn't the quantity of the flavor text, and IMHO most of it was on par with past editions. I think the whole thing speaks mostly to how it is possible for a WotC to just take a perfectly good set of game concepts and mechanics, and fluff to mostly, and surround it with marketing, product line management, and editorial decisions that practically kill it. They almost couldn't have done worse. I think when people talk about things like 'no flavor' it is like you say, that isn't precisely it, but everything around the whole game set them up to feel like they didn't like it. Hmmmm, not sure I understand. I failed utterly to see any reason why the lore entry thing was ditched. It made perfect sense and added more flavor to the whole thing while giving you the easiest story hook of all, you remember this old story about... Eh, well, I went right past 3.x entirely for the most part. We played 2e in the 2e days and kinda played some more 2e sporadically in the 3e days, and then started playing 4e. I didn't find it jarring, at all. It was more like "well, FINALLY here are all the ideas we thought up during 1e and figured would be in 2e and were disappointed they weren't there and then rolled our eyes at the way some good ideas were undermined by the rest of 3e's design. That was sort of how the thinking went around here. Of course we LIKE 4e, so I guess we might not be the people you're talking about... [/QUOTE]
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