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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Blackbrrd" data-source="post: 5981878" data-attributes="member: 63962"><p>I think I have to disagree with you, a lot of 3.x is simpler than in 4e (comparing PHB/DMG), especially melee classes and magic items. The spellcasters got a bit simpler, but a lot of the spells got more complex with lots of save-ends mechanics and such involving a lot of dice rolling and book-keeping.</p><p></p><p>Some of the base mechanics of 4e are more stream lined than it is in 3.x, like the attacker always rolling to-hit against one of four defences. I don't think that makes 4e simpler, but more stream lined.</p><p></p><p>For 5e I hope they keep some of the stream lined parts of the game from 4e and remove most of the attack/defence scaling and much of the magic item scaling from 4e. To me it cluttered up the game to an insane amount when every character had 2-3 magic items with encounter/daily uses. What started out as 5 different powers to use scaled up to 10-15 quite quickly.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5981878, member: 63962"] I think I have to disagree with you, a lot of 3.x is simpler than in 4e (comparing PHB/DMG), especially melee classes and magic items. The spellcasters got a bit simpler, but a lot of the spells got more complex with lots of save-ends mechanics and such involving a lot of dice rolling and book-keeping. Some of the base mechanics of 4e are more stream lined than it is in 3.x, like the attacker always rolling to-hit against one of four defences. I don't think that makes 4e simpler, but more stream lined. For 5e I hope they keep some of the stream lined parts of the game from 4e and remove most of the attack/defence scaling and much of the magic item scaling from 4e. To me it cluttered up the game to an insane amount when every character had 2-3 magic items with encounter/daily uses. What started out as 5 different powers to use scaled up to 10-15 quite quickly. [/QUOTE]
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