Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5982220" data-attributes="member: 996"><p>While there certainly were bits in 3e that were individually simpler than the corresponding bit in 4e, there's just no comparison when it comes to the complexity of the whole. In part, precisely because 3e did use different sub-systems or structures to make some things simplistic and others complex - doing so adds to overall complexity.</p><p></p><p>5e is heading the same way. Overall, it's modular approach is a recipe for levels of complexity D&D has never before seen. But, given a DM with mastery of that complexity, a given campaign could be paired down to a very simple sub-set of that complexity. </p><p></p><p>I'm not sure that's a big distinction, but OK, if you prefer 'more streamlined,' that's fine.</p><p></p><p>That 'streamlining' of common mechanics and consistent structure was certainly gone from the playtest, and would seem to be at odds with the modular approach, but bounded accuracy is obviously going to try to deliver on the scaling issue (which was largely illusory, the 4e 'treadmill' being rather transparent, anyway).</p><p></p><p>Simplicity is appealing on a number of levels. Personal preference, ease of DMing, shallow learning curve, faster play, etc, etc... Varied complexity within a system delivers some of them, like personal preference, player-by-player, but not others. Modular complexity, likewise, it gives the DM a lot to master and a lot to do, but if he puts in the effort, he can deliver a simpler experience (or a more tailored level of complexity) to his players. </p><p></p><p>I think a critical thing that 5e isn't focused on is that simplicity is much more important to the new player than the experienced one. Experienced players may or may not like complexity, but they can deal with it, new players can be put off by the steep learning curve. 5e isn't really targeting new players, though, in it's attempt to re-unite the existing fan-base.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5982220, member: 996"] While there certainly were bits in 3e that were individually simpler than the corresponding bit in 4e, there's just no comparison when it comes to the complexity of the whole. In part, precisely because 3e did use different sub-systems or structures to make some things simplistic and others complex - doing so adds to overall complexity. 5e is heading the same way. Overall, it's modular approach is a recipe for levels of complexity D&D has never before seen. But, given a DM with mastery of that complexity, a given campaign could be paired down to a very simple sub-set of that complexity. I'm not sure that's a big distinction, but OK, if you prefer 'more streamlined,' that's fine. That 'streamlining' of common mechanics and consistent structure was certainly gone from the playtest, and would seem to be at odds with the modular approach, but bounded accuracy is obviously going to try to deliver on the scaling issue (which was largely illusory, the 4e 'treadmill' being rather transparent, anyway). Simplicity is appealing on a number of levels. Personal preference, ease of DMing, shallow learning curve, faster play, etc, etc... Varied complexity within a system delivers some of them, like personal preference, player-by-player, but not others. Modular complexity, likewise, it gives the DM a lot to master and a lot to do, but if he puts in the effort, he can deliver a simpler experience (or a more tailored level of complexity) to his players. I think a critical thing that 5e isn't focused on is that simplicity is much more important to the new player than the experienced one. Experienced players may or may not like complexity, but they can deal with it, new players can be put off by the steep learning curve. 5e isn't really targeting new players, though, in it's attempt to re-unite the existing fan-base. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top