Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5983287"><p>I think lots of people have lots of different opinions on what works, but for me I tend to see it this way:</p><p></p><p>The GM functions as the setting provider and engine, but within that the players should have total freedom to play their characters. For me this works great because I want a line to exist between my character and the setting. The fun for me stems from exploring the setting and interacting with it and its inhabitants. I just find having control of things traditionally reserved for the GM disrupts my sense of being there in the setting (i would probably find it just as jarring if an MMO gave me power to shape the setting as well). World building is great, one of my favorite parts of the hobby, but for me it works best in the hands of the GM. </p><p></p><p>Is this the only way to do things? Of course not, but I do think blurring this distinction in a game like D&D (where you have a substantial number of players who adhere to this kind of approach) takes a way a big part of the fun for many. That doesn't mean options for this sort of stuff can't be included. I just think they ought to be careful how they approach it in the core.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5983287"] I think lots of people have lots of different opinions on what works, but for me I tend to see it this way: The GM functions as the setting provider and engine, but within that the players should have total freedom to play their characters. For me this works great because I want a line to exist between my character and the setting. The fun for me stems from exploring the setting and interacting with it and its inhabitants. I just find having control of things traditionally reserved for the GM disrupts my sense of being there in the setting (i would probably find it just as jarring if an MMO gave me power to shape the setting as well). World building is great, one of my favorite parts of the hobby, but for me it works best in the hands of the GM. Is this the only way to do things? Of course not, but I do think blurring this distinction in a game like D&D (where you have a substantial number of players who adhere to this kind of approach) takes a way a big part of the fun for many. That doesn't mean options for this sort of stuff can't be included. I just think they ought to be careful how they approach it in the core. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top