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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 5983413" data-attributes="member: 29398"><p>There's also some "unfun" mechanics that are necessary for the game to function:</p><p></p><p> - character death, or the severe threat thereof</p><p> - loss of character wealth, possessions, and-or reputation (or threat of)</p><p> - dice rolling for anything on nights when the dice just are not going your way</p><p> - limits on what each individual character can do, said limits being set by its level and class</p><p></p><p>And then each group will find their own mechanics that aren't much fun but have to be done. Ours, for example, is treasury division. Sorting out the treasury* after any adventure of substance is usually good for a whole session of bookkeeping plus a bunch of emails and homework in between. We've tried faster-and-looser division methods in the past but every time it seems one or two PCs benefit greatly and the rest get screwed; so we always end up reverting to dividing it evenly down to the last c.p.</p><p></p><p>* - includes actual treasury division, item evaluation and field-testing, item claiming, level-up training, shopping in town, commissioning items, spell research, etc. etc.</p><p></p><p>I'm sure there's people out there who just love doing this accounting-type stuff...but I'm not one of 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"so just give me all of it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5983413, member: 29398"] There's also some "unfun" mechanics that are necessary for the game to function: - character death, or the severe threat thereof - loss of character wealth, possessions, and-or reputation (or threat of) - dice rolling for anything on nights when the dice just are not going your way - limits on what each individual character can do, said limits being set by its level and class And then each group will find their own mechanics that aren't much fun but have to be done. Ours, for example, is treasury division. Sorting out the treasury* after any adventure of substance is usually good for a whole session of bookkeeping plus a bunch of emails and homework in between. We've tried faster-and-looser division methods in the past but every time it seems one or two PCs benefit greatly and the rest get screwed; so we always end up reverting to dividing it evenly down to the last c.p. * - includes actual treasury division, item evaluation and field-testing, item claiming, level-up training, shopping in town, commissioning items, spell research, etc. etc. I'm sure there's people out there who just love doing this accounting-type stuff...but I'm not one of 'em. :) Lan-"so just give me all of it"-efan [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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