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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Balesir" data-source="post: 5985403" data-attributes="member: 27160"><p>I will happily use my judgement to decide what ruleset to use, and perhaps to houserule it judiciously before play. I will not, however, start pulling rulings from my backside during play and expect that to produce a coherent and balanced rule system. Or, indeed, anything but a mess that will be, at best, temporarily appealing.</p><p></p><p>The rules don't tell you how to play an RPG; they tell you how to resolve in-game contended actions. As such, yes, they should be used as written during play precisely because they are about resolving points that are contended between the GM and one or more players, or between two or more players.</p><p></p><p>"The books" don't "like" anything. They simply record a method of resolution that the gaming group may choose to use. When contended points arise, they stipulate how those points will be resolved for the game in progress.</p><p></p><p>RPG rules don't tell you how to play, but they do tell you how the game world actions and reactions work at the interface between character and world. Tha they do this is a good thing, since this information is absolutely something that should be shared by all who are playing.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5985403, member: 27160"] I will happily use my judgement to decide what ruleset to use, and perhaps to houserule it judiciously before play. I will not, however, start pulling rulings from my backside during play and expect that to produce a coherent and balanced rule system. Or, indeed, anything but a mess that will be, at best, temporarily appealing. The rules don't tell you how to play an RPG; they tell you how to resolve in-game contended actions. As such, yes, they should be used as written during play precisely because they are about resolving points that are contended between the GM and one or more players, or between two or more players. "The books" don't "like" anything. They simply record a method of resolution that the gaming group may choose to use. When contended points arise, they stipulate how those points will be resolved for the game in progress. RPG rules don't tell you how to play, but they do tell you how the game world actions and reactions work at the interface between character and world. Tha they do this is a good thing, since this information is absolutely something that should be shared by all who are playing. [/QUOTE]
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