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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Balesir" data-source="post: 5985491" data-attributes="member: 27160"><p>To some extent this is true of everything in life. That doesn't mean that I want to buy products that just tell me to "use my own judgement" - I had got that far before I ever made a purchase.</p><p></p><p>Close. The general run of play should be that the player describes what their character does and it just happens. Where it does not "just happen" is when it is "conflicted" - whether you consider that to be by the GM, by the system or by the logic of the dramatic or game structure is fairly immaterial.</p><p></p><p>The rules provide information to all parties - especially the players - concerning when those "conflicted" actions will arise, how those actions will be resolved and, thus, the advisability and likely outcome of any actions the player may decide to have their character take. "Realism" and "gameplay" are possible side-effects, but neither is actually either neccessary or automatic.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5985491, member: 27160"] To some extent this is true of everything in life. That doesn't mean that I want to buy products that just tell me to "use my own judgement" - I had got that far before I ever made a purchase. Close. The general run of play should be that the player describes what their character does and it just happens. Where it does not "just happen" is when it is "conflicted" - whether you consider that to be by the GM, by the system or by the logic of the dramatic or game structure is fairly immaterial. The rules provide information to all parties - especially the players - concerning when those "conflicted" actions will arise, how those actions will be resolved and, thus, the advisability and likely outcome of any actions the player may decide to have their character take. "Realism" and "gameplay" are possible side-effects, but neither is actually either neccessary or automatic. [/QUOTE]
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