Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 5987545" data-attributes="member: 336"><p>This is an interesting take. I had the exact opposite reaction to it exactly because I was so used to the non-explanatory nature of 1e.</p><p></p><p>In 1e, the module didn't bother to tell you the "plot hooks" between the city of Highport Officials and the Slavers running a trafficking operation out of a local temple. It didn't bother telling you how the PC's might take over the "fire cart" and use it. It didn't bother giving you an explanation for how the Aspis are working with the Slavers. It didn't bother giving you rules for what would happen if the PCs released the basilisks to meander around the temple. It simply gave you combat encounters and treasure. If the DM wanted to make the story more interesting he was on his own, and the module didn't clearly tell the DM that he was on his own. That was the basic expectation, in the absence of rules make something up that works for you, and your group.</p><p></p><p>I never had a problem with that and that is why I never had a problem with KotS doing the same. Could it have been better? Yes. But it was no worse than what 1e had done for it's entire run, and I had no problem with that. As a matter of fact that was what was expected in 1e, and was clearly assumed by all of the classic modules.</p><p></p><p>Where 4e really shined for me was in the underlying rules framework. When I inevitably had to "make something up" the game provided a solid framework on which to hang the adjudication. It made it so much easier for me to make ad-hoc rulings that were not entirely arbitrary. I always felt the rulings were very appropriate (balanced) to the situation and provided a well-thought out result.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5987545, member: 336"] This is an interesting take. I had the exact opposite reaction to it exactly because I was so used to the non-explanatory nature of 1e. In 1e, the module didn't bother to tell you the "plot hooks" between the city of Highport Officials and the Slavers running a trafficking operation out of a local temple. It didn't bother telling you how the PC's might take over the "fire cart" and use it. It didn't bother giving you an explanation for how the Aspis are working with the Slavers. It didn't bother giving you rules for what would happen if the PCs released the basilisks to meander around the temple. It simply gave you combat encounters and treasure. If the DM wanted to make the story more interesting he was on his own, and the module didn't clearly tell the DM that he was on his own. That was the basic expectation, in the absence of rules make something up that works for you, and your group. I never had a problem with that and that is why I never had a problem with KotS doing the same. Could it have been better? Yes. But it was no worse than what 1e had done for it's entire run, and I had no problem with that. As a matter of fact that was what was expected in 1e, and was clearly assumed by all of the classic modules. Where 4e really shined for me was in the underlying rules framework. When I inevitably had to "make something up" the game provided a solid framework on which to hang the adjudication. It made it so much easier for me to make ad-hoc rulings that were not entirely arbitrary. I always felt the rulings were very appropriate (balanced) to the situation and provided a well-thought out result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top