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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="keterys" data-source="post: 6005685" data-attributes="member: 43019"><p>Anecdotally: before 4e was announced, I was playing a streamlined 3e game. I basically cut way down on the breadth of stuff we were using (ex: no 7-class MC craziness) and on the DM side I just had appropriate stats and abilities for monsters, without sweating how their feats and such lined up.</p><p></p><p>I was having a lot of fun with it, then 4e premiered and it was almost the same game. It was like "Whoa, what a natural progression, just removing the bookkeeping cruft I was tired of".</p><p></p><p>It's easy to draw the path from A to B, and it's easy to get bothered by any number of the detours or pit stops.</p><p></p><p>If I had a chance to redesign any edition of D&D, I'd change a lot of things. Less fiddly bits in 4e, less encyclopedic nonsense in 3e, more mechanical streamlining in 2e, more mechanical sensibility in BD&D, etc, etc. I'm sure it would have a lot of similarities to what other folks would design, and a lot of differences. And at its core still stem from the same stuff.</p><p></p><p>So, y'know, feel free to grok the whole thing, or not claim to.</p></blockquote><p></p>
[QUOTE="keterys, post: 6005685, member: 43019"] Anecdotally: before 4e was announced, I was playing a streamlined 3e game. I basically cut way down on the breadth of stuff we were using (ex: no 7-class MC craziness) and on the DM side I just had appropriate stats and abilities for monsters, without sweating how their feats and such lined up. I was having a lot of fun with it, then 4e premiered and it was almost the same game. It was like "Whoa, what a natural progression, just removing the bookkeeping cruft I was tired of". It's easy to draw the path from A to B, and it's easy to get bothered by any number of the detours or pit stops. If I had a chance to redesign any edition of D&D, I'd change a lot of things. Less fiddly bits in 4e, less encyclopedic nonsense in 3e, more mechanical streamlining in 2e, more mechanical sensibility in BD&D, etc, etc. I'm sure it would have a lot of similarities to what other folks would design, and a lot of differences. And at its core still stem from the same stuff. So, y'know, feel free to grok the whole thing, or not claim to. [/QUOTE]
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