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Convincing a 4e group to try Pathfinder
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<blockquote data-quote="Cadfan" data-source="post: 4906671" data-attributes="member: 40961"><p>You might be better off playing a more rules-light game for a while. Something that encourages ad libbed roleplaying instead of understanding game mechanics. </p><p> </p><p>Feng Shui might be a good choice.</p><p> </p><p>A rules light game has a few advantages. First, it will be easier on new players, both in terms of learning the rules and in terms of handling a switch from a system they've partially assimilated. Second, tactics aren't as imporant, so mastery isn't as important. Third, character builds matter less, so there are fewer decision points to deal with, and less chance of making decisions that screw over your character. Finally, fourth, it may encourage your players to talk and describe things more than just throw dice and fight.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4906671, member: 40961"] You might be better off playing a more rules-light game for a while. Something that encourages ad libbed roleplaying instead of understanding game mechanics. Feng Shui might be a good choice. A rules light game has a few advantages. First, it will be easier on new players, both in terms of learning the rules and in terms of handling a switch from a system they've partially assimilated. Second, tactics aren't as imporant, so mastery isn't as important. Third, character builds matter less, so there are fewer decision points to deal with, and less chance of making decisions that screw over your character. Finally, fourth, it may encourage your players to talk and describe things more than just throw dice and fight. [/QUOTE]
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