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Convincing a 4e group to try Pathfinder
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<blockquote data-quote="fba827" data-source="post: 4906726" data-attributes="member: 807"><p>either system has good and bad -and- both systems are for the fantasy type game (as opposed to say a Mutants and Mastermind/Champions RPG). So I don't view your question as a 4e vs 3.5e question but rather</p><p>"Is it worth it to introduce an alternate rules system?"</p><p></p><p>1. Would they need to purchase new books?</p><p>1b. Do you have any players that would _feel_ like they had to get new books (i.e. for late night reading or whatever) even if you said they didn't "have" to?</p><p>2. Is everyone having fun as it is?</p><p>3. You described them as all 'new' players, but in general are they all -enjoying it- as much as you think they should be ?</p><p>4. How long will they have been playing RPGs by the time you'd be starting this other campaign?</p><p>4b. How long will they have been playing 4e D&D specifically by the time you'd be satrting this other campaign?</p><p>5. Will the other rule set be 'different' enough to make it feel "worth the effort" to learn to these newbies? (if you're changing the tone of the campaign, then yes, but if you're goign from one standard sword & sorcery vanilla setting to another, they may not even notice many of the smal changes and it won't feel different)</p><p></p><p>If they were regular gamers, I'd say "go for it without question -- at the very minimum, you should be able to ask if they're willing to try out another system for a game or two"</p><p>The fact that they are all new gamers, they might feel a bit overwhelmed even by the question because you're talking about change when they are just still getting their feet wet. So (if it were me) it would come down to personality of what I know of the individuals... are they the sort of anxiously embrace change, or are they simply anxious about new stuff, etc.</p><p></p><p>Anyway, that's just my late night rambling.</p></blockquote><p></p>
[QUOTE="fba827, post: 4906726, member: 807"] either system has good and bad -and- both systems are for the fantasy type game (as opposed to say a Mutants and Mastermind/Champions RPG). So I don't view your question as a 4e vs 3.5e question but rather "Is it worth it to introduce an alternate rules system?" 1. Would they need to purchase new books? 1b. Do you have any players that would _feel_ like they had to get new books (i.e. for late night reading or whatever) even if you said they didn't "have" to? 2. Is everyone having fun as it is? 3. You described them as all 'new' players, but in general are they all -enjoying it- as much as you think they should be ? 4. How long will they have been playing RPGs by the time you'd be starting this other campaign? 4b. How long will they have been playing 4e D&D specifically by the time you'd be satrting this other campaign? 5. Will the other rule set be 'different' enough to make it feel "worth the effort" to learn to these newbies? (if you're changing the tone of the campaign, then yes, but if you're goign from one standard sword & sorcery vanilla setting to another, they may not even notice many of the smal changes and it won't feel different) If they were regular gamers, I'd say "go for it without question -- at the very minimum, you should be able to ask if they're willing to try out another system for a game or two" The fact that they are all new gamers, they might feel a bit overwhelmed even by the question because you're talking about change when they are just still getting their feet wet. So (if it were me) it would come down to personality of what I know of the individuals... are they the sort of anxiously embrace change, or are they simply anxious about new stuff, etc. Anyway, that's just my late night rambling. [/QUOTE]
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