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Convincing a 4e group to try Pathfinder
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<blockquote data-quote="LFK" data-source="post: 4906747" data-attributes="member: 61050"><p>I suppose caveat emptor with short posts.</p><p></p><p>Yes, damage output alone isn't the sole consideration, or even the most important, but I was specifically referring to a damage comparison, the idea that wizard damage being limited balances with fighter damage being unlimited, so it was level ground for comparison.</p><p></p><p>What's ultimately important is having stuff to do that feels equally valuable, be it in hard numerical comparison or even just "rule of cool". A class that only ever swings a sword with a full attack is always going to feel like they underperform compared to flashier classes unless they do so much per swing that the numbers become flashy in and of themselves. It's why ToB was so popular, even if few of the maneuvers came anywhere close to the power of equivalent level spells: it makes the character feel more like an equal contributor.</p><p></p><p>What I was specifically referring to wasn't so much the wizard going nova as much as it was expected combat length. If we consider the relationship between Wizard and Fighter to be fair based on the fact that the Fighter has unlimited access to their damage then we need to look at the average length of combat to see if the Fighter will ever catch up or surpass the Wizard. To use a WoW comparison: your max mana is irrelevant if you have enough regen that you never run out. If combats are just naturally so short that the Fighter never catches up then "unlimited" is not really any kind of advantage. To reverse the situation: so what if the Wizard's resources are limited if they only run out in contrived scenarios?</p></blockquote><p></p>
[QUOTE="LFK, post: 4906747, member: 61050"] I suppose caveat emptor with short posts. Yes, damage output alone isn't the sole consideration, or even the most important, but I was specifically referring to a damage comparison, the idea that wizard damage being limited balances with fighter damage being unlimited, so it was level ground for comparison. What's ultimately important is having stuff to do that feels equally valuable, be it in hard numerical comparison or even just "rule of cool". A class that only ever swings a sword with a full attack is always going to feel like they underperform compared to flashier classes unless they do so much per swing that the numbers become flashy in and of themselves. It's why ToB was so popular, even if few of the maneuvers came anywhere close to the power of equivalent level spells: it makes the character feel more like an equal contributor. What I was specifically referring to wasn't so much the wizard going nova as much as it was expected combat length. If we consider the relationship between Wizard and Fighter to be fair based on the fact that the Fighter has unlimited access to their damage then we need to look at the average length of combat to see if the Fighter will ever catch up or surpass the Wizard. To use a WoW comparison: your max mana is irrelevant if you have enough regen that you never run out. If combats are just naturally so short that the Fighter never catches up then "unlimited" is not really any kind of advantage. To reverse the situation: so what if the Wizard's resources are limited if they only run out in contrived scenarios? [/QUOTE]
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