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General Tabletop Discussion
*Dungeons & Dragons
convincing an npc to kill themselves.
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<blockquote data-quote="Whisper72" data-source="post: 6557977" data-attributes="member: 17339"><p>Well... as a DM I would rule out straight out suicide. Most description I know of domineering and related spells / powers state that self-preservation at the deepest level prevents this. So. time to get creative.</p><p></p><p>Get the NPC up on top of a tower (top of the main mast of the ship) and let him get so scared of some perceived threat that he jumps off trying to save himself (falling to his death) or similar setup.</p><p>Convince the NPC he is really cold and dying from being frozen, the only solution is to jump into a fire to counter the cold.</p><p>Convince the NPC he has the power to fly... of a deep end...</p><p>Convince the NPC that some type of infestation / worm has entered his body and needs to be cut-out or he will die an agonizing death. He shouldn't worry, you will heal him up afterward... sure thing, scouts honor...</p><p>'suicide by cop': convince the NPC he/she is all-powerful and let him/her pick a fight with an opponent that will result in a sure death</p><p>Send nightmares and other grim images of such gruesomeness that the heart stops: save versus petrification or die from fright...</p><p>Convince the NPC s/he is thirsty. REALLY thirsty. Provide (salt?) water and let him/her drink him/herself to death</p><p></p><p>In short: plenty stuff to do...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 6557977, member: 17339"] Well... as a DM I would rule out straight out suicide. Most description I know of domineering and related spells / powers state that self-preservation at the deepest level prevents this. So. time to get creative. Get the NPC up on top of a tower (top of the main mast of the ship) and let him get so scared of some perceived threat that he jumps off trying to save himself (falling to his death) or similar setup. Convince the NPC he is really cold and dying from being frozen, the only solution is to jump into a fire to counter the cold. Convince the NPC he has the power to fly... of a deep end... Convince the NPC that some type of infestation / worm has entered his body and needs to be cut-out or he will die an agonizing death. He shouldn't worry, you will heal him up afterward... sure thing, scouts honor... 'suicide by cop': convince the NPC he/she is all-powerful and let him/her pick a fight with an opponent that will result in a sure death Send nightmares and other grim images of such gruesomeness that the heart stops: save versus petrification or die from fright... Convince the NPC s/he is thirsty. REALLY thirsty. Provide (salt?) water and let him/her drink him/herself to death In short: plenty stuff to do... [/QUOTE]
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convincing an npc to kill themselves.
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