Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Cook-off! How do I run this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6448277" data-attributes="member: 20323"><p>Well, I see the final act of cooking as not taking up very much role playing time at all because the actually act of cooking isn't that interesting mechanically or narratively. I mean, rolling for who tends a better fire or who turns the pig the best seems trivial (why bother rolling?). Unless someone has an example or idea to prove otherwise?</p><p></p><p>Thus, I see the meat of the action around the preparations.</p><p></p><p>And, more generally, this is meant to be a side quest. The PCs are recruiting crew for their ship, and to secure the buccaneers they need to win this cook-off. There are also several other side quests happening concurrently, involving the ship, supplies, and recruiting other crew members.</p><p></p><p></p><p>You zeroed in on what is giving me trouble. A lot of the act of cooking details seem trivial and not really adventure material, worth a single die roll before moving on. Putting a spin on it with sabotaging the other team's cuisine is just the sort of idea that can make it engaging.</p><p></p><p>Part of what I'd like to do is have some measure of success as far as ingredient-combining goes. And while dice may play part of it, I'd prefer if they played a lesser part than actually challenging the players & role playing. So, that leaves me with the dilemma of how do I set up these parameters of success? What makes one cuisine *better* than another? And how do I translate that to the game?</p><p></p><p></p><p></p><p>Rolling with some of the ideas we've tossed out there...</p><p></p><p>Rare Ingredients - I might come up with a list of rare ingredients divided into categories according to the 5 tastes (salty, sweet, bitter, sour, and the 5th taste umami). Maybe the recipe could have a bunch of common ingredients determined by the chef, but what significantly boosts their chances of winning are the rare ingredients they find. I think 3 rare ingredients sounds right: two from two taste categories the chef decides, and one from the elusive 5th taste. For each rare ingredient they get, there'd be a significant boost to the cook's actual cooking check.</p><p></p><p>Know The Judges - The PCs can meet the judges at some social function on the island, and in a comical scene try to figure out what sorts of flavors the judges like...without giving away that they're trying to get an inside scoop.</p><p></p><p>Tending the Fire - Since this is a slow roast BBQ, one or more PCs are going to be tending the fire for several hours. During this time the buccaneers might try to send distractions so they can sabotage the PCs' cooking, or hungry predators might get attracted by the aroma.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6448277, member: 20323"] Well, I see the final act of cooking as not taking up very much role playing time at all because the actually act of cooking isn't that interesting mechanically or narratively. I mean, rolling for who tends a better fire or who turns the pig the best seems trivial (why bother rolling?). Unless someone has an example or idea to prove otherwise? Thus, I see the meat of the action around the preparations. And, more generally, this is meant to be a side quest. The PCs are recruiting crew for their ship, and to secure the buccaneers they need to win this cook-off. There are also several other side quests happening concurrently, involving the ship, supplies, and recruiting other crew members. You zeroed in on what is giving me trouble. A lot of the act of cooking details seem trivial and not really adventure material, worth a single die roll before moving on. Putting a spin on it with sabotaging the other team's cuisine is just the sort of idea that can make it engaging. Part of what I'd like to do is have some measure of success as far as ingredient-combining goes. And while dice may play part of it, I'd prefer if they played a lesser part than actually challenging the players & role playing. So, that leaves me with the dilemma of how do I set up these parameters of success? What makes one cuisine *better* than another? And how do I translate that to the game? Rolling with some of the ideas we've tossed out there... Rare Ingredients - I might come up with a list of rare ingredients divided into categories according to the 5 tastes (salty, sweet, bitter, sour, and the 5th taste umami). Maybe the recipe could have a bunch of common ingredients determined by the chef, but what significantly boosts their chances of winning are the rare ingredients they find. I think 3 rare ingredients sounds right: two from two taste categories the chef decides, and one from the elusive 5th taste. For each rare ingredient they get, there'd be a significant boost to the cook's actual cooking check. Know The Judges - The PCs can meet the judges at some social function on the island, and in a comical scene try to figure out what sorts of flavors the judges like...without giving away that they're trying to get an inside scoop. Tending the Fire - Since this is a slow roast BBQ, one or more PCs are going to be tending the fire for several hours. During this time the buccaneers might try to send distractions so they can sabotage the PCs' cooking, or hungry predators might get attracted by the aroma. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cook-off! How do I run this?
Top