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Cool - building a mutual campiagn with my players
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<blockquote data-quote="Nyaricus" data-source="post: 2852288" data-attributes="member: 35678"><p>Well, tonight I was chillin with my two best friends and fellow D&D players. I told 'em it wasn't to continue our Tomb of Horrors campiagn (which us three have been going through with maybe another person from time to time) - in fact it is going to be something completely different.</p><p></p><p>We were going to create a world.</p><p></p><p>We got some basic ideas down, nothing spectacular since we only had maybe an hour and a half (I am planning on sleeping sometime to go to work at 7 am tomorrow morning) but we got some ideas cranked out.</p><p></p><p>It's going to be "Classical Fantasy" - so Tolkienesque. We also want some PC monster races in there too (which I am already okay with the concept, so long as SS progressions are used).</p><p></p><p>We want it to be set in a Middle Ages time - say 1400 CE in Earth terms. So standard D&D time, in essence.</p><p></p><p>Then I brought up the big bad one - magic. Low? High? Stanadrd? None? Wide? What do we want? This got us into a discussion. One of the guys loves his wizards. Wizards, undead and dragons. But especially wizards. So he wants magic in there still. My other friend is kinda indifferent. Me, I really like Elements of Magic and kept suggesting that, saying that it's so much better than the core system, and you can build whatever sort of spell you want - which makes it superior to the core system. This wins over friend #1, and interests number 2. Me, myself, I like Low magic camapign setting, but I really like the elegance of Elements of Magic. Then I remebered about seeing a wiki that combinds Iron Hereos with Elements. BINGO! I begin to persuade my players that this is a Good Idea (tm). And it worked. I explains that in Iron Hereos, you don't ahve any magic items - you ahve your brawn and your wits to keep you going. I explained they have Feat Masteries, and freind #2 was like *drool* Power Attack Mastery *drool*. I explained we could combine Iron Heroes and Elements of Magic into one system, adn this had friend number 1 drooling along the other guy. I explained Skill Groups, and they seemed intrigued. I explained that there are no alignments to metagame about, and they were excited. I explained that when you play Iron Heroes, you aren't playing Alternate D&D - you are playing <strong>Iron Heroes</strong> - and frankly, they seemed to fall in love with the concept.</p><p></p><p>And to have them excited, as a DM who likes to please, is very pleasing. And they are going to help develop a co-operative campaign setting to play in. And they are going to help make gods and goddeses, monsters, and learn not one but two new d20 systems all at once.</p><p></p><p>I am excited, to say the least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Just thought I'd share a cool experience with you folks. BTW, if anyone has the link to that IH/EoM wiki availiable, that'd be better than great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks guys for listening to that rave, but I am a very happy woldbuilder/DM right now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I never thoguht they'd actually be <em>excited</em> to try a new system, and they ar trying out two! I'm all smiles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2852288, member: 35678"] Well, tonight I was chillin with my two best friends and fellow D&D players. I told 'em it wasn't to continue our Tomb of Horrors campiagn (which us three have been going through with maybe another person from time to time) - in fact it is going to be something completely different. We were going to create a world. We got some basic ideas down, nothing spectacular since we only had maybe an hour and a half (I am planning on sleeping sometime to go to work at 7 am tomorrow morning) but we got some ideas cranked out. It's going to be "Classical Fantasy" - so Tolkienesque. We also want some PC monster races in there too (which I am already okay with the concept, so long as SS progressions are used). We want it to be set in a Middle Ages time - say 1400 CE in Earth terms. So standard D&D time, in essence. Then I brought up the big bad one - magic. Low? High? Stanadrd? None? Wide? What do we want? This got us into a discussion. One of the guys loves his wizards. Wizards, undead and dragons. But especially wizards. So he wants magic in there still. My other friend is kinda indifferent. Me, I really like Elements of Magic and kept suggesting that, saying that it's so much better than the core system, and you can build whatever sort of spell you want - which makes it superior to the core system. This wins over friend #1, and interests number 2. Me, myself, I like Low magic camapign setting, but I really like the elegance of Elements of Magic. Then I remebered about seeing a wiki that combinds Iron Hereos with Elements. BINGO! I begin to persuade my players that this is a Good Idea (tm). And it worked. I explains that in Iron Hereos, you don't ahve any magic items - you ahve your brawn and your wits to keep you going. I explained they have Feat Masteries, and freind #2 was like *drool* Power Attack Mastery *drool*. I explained we could combine Iron Heroes and Elements of Magic into one system, adn this had friend number 1 drooling along the other guy. I explained Skill Groups, and they seemed intrigued. I explained that there are no alignments to metagame about, and they were excited. I explained that when you play Iron Heroes, you aren't playing Alternate D&D - you are playing [b]Iron Heroes[/b] - and frankly, they seemed to fall in love with the concept. And to have them excited, as a DM who likes to please, is very pleasing. And they are going to help develop a co-operative campaign setting to play in. And they are going to help make gods and goddeses, monsters, and learn not one but two new d20 systems all at once. I am excited, to say the least :D Just thought I'd share a cool experience with you folks. BTW, if anyone has the link to that IH/EoM wiki availiable, that'd be better than great :D Thanks guys for listening to that rave, but I am a very happy woldbuilder/DM right now :D I never thoguht they'd actually be [i]excited[/i] to try a new system, and they ar trying out two! I'm all smiles :D [/QUOTE]
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