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<blockquote data-quote="demiurge1138" data-source="post: 2173161" data-attributes="member: 7451"><p>What's the coolest setting, atmosphere and actual play-by-play of a battle you've either DMed or played in?</p><p></p><p>One of my old time favorites was the final boss battle for an increasingly ludicrious dungeon crawl that was my first experience in both module design and DMing. The fight was between the party and a possessed kobold sorcerer, on top of a three-hundred foot tall tower, in the eye of a hurricane. The hurricane would move back and forth across the battlefield to throw the players off the tower or into its spiked walls, the kobold protected from its ravages by supernatural power. Sure, he went down really fast (damn forgetting damage reduction!), but the setting was awesome.</p><p></p><p>One that I DMed that was a lot more recent involved really bad planning on the party's behalf. They were mining in a cavern complex, and one of them spotted an emerald jutting out of the wall of a vertical shaft below them. The party tied a rope around the fighter's waist, gave him a pick, and told him to go to work. Lowering the fighter down, he managed to dislodge the emeralds, but they hit the cavern floor below, disturbing the behir sleeping down there... The behir scrambled up the walls and grabbed and swallowed the fighter. Instead of tying down the rope and all going at the behir with spells and arrows, all but the wilder continued to pull the fighter out of the behir's digestive tract, as if they were fishing for it. It was hilarious, yet awesome, because eventually the behir rolled a one on its Climb check to hold on after taking damage, plunging to its death below and still leaving the fighter, dripping and unconcious, dangling from his rope harness.</p><p></p><p></p><p>Care to share your stories?</p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2173161, member: 7451"] What's the coolest setting, atmosphere and actual play-by-play of a battle you've either DMed or played in? One of my old time favorites was the final boss battle for an increasingly ludicrious dungeon crawl that was my first experience in both module design and DMing. The fight was between the party and a possessed kobold sorcerer, on top of a three-hundred foot tall tower, in the eye of a hurricane. The hurricane would move back and forth across the battlefield to throw the players off the tower or into its spiked walls, the kobold protected from its ravages by supernatural power. Sure, he went down really fast (damn forgetting damage reduction!), but the setting was awesome. One that I DMed that was a lot more recent involved really bad planning on the party's behalf. They were mining in a cavern complex, and one of them spotted an emerald jutting out of the wall of a vertical shaft below them. The party tied a rope around the fighter's waist, gave him a pick, and told him to go to work. Lowering the fighter down, he managed to dislodge the emeralds, but they hit the cavern floor below, disturbing the behir sleeping down there... The behir scrambled up the walls and grabbed and swallowed the fighter. Instead of tying down the rope and all going at the behir with spells and arrows, all but the wilder continued to pull the fighter out of the behir's digestive tract, as if they were fishing for it. It was hilarious, yet awesome, because eventually the behir rolled a one on its Climb check to hold on after taking damage, plunging to its death below and still leaving the fighter, dripping and unconcious, dangling from his rope harness. Care to share your stories? Demiurge out. [/QUOTE]
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