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<blockquote data-quote="Dire Human" data-source="post: 4874676" data-attributes="member: 57504"><p>Interesting design challenge, I'd think.</p><p></p><ul> <li data-xf-list-type="ul">How do you prevent a self-damaging, self-boosting class from burning through HP/Surges too quickly?</li> <li data-xf-list-type="ul">Is a damaging aura a <em>detriment</em>, or a <em>feature</em>? Will it damage allies enough to equal out the damage to enemies? If not, which way does the balance need to swing?</li> <li data-xf-list-type="ul">If the damaging aura is too harmful to you and your allies, what would make this class playable or desirable?</li> <li data-xf-list-type="ul">If the damaging aura is a viable damage source against enemies/deterrent against attack, how does one prevent "bloodclaw syndrome"? I.E., why ever be at anything less than maximum burn for maximum damage?</li> </ul><p>Perhaps do something like the Sorcerer: give the class a "favored damage type" that the aura and a ranged-basic at-will always deals. For extra points, sync it up with a Tiefling's resist/Dragonborn's breath/Genasi's manifestation for bonuses.</p><p></p><p>Wait, is this class a Striker at all? A damaging aura would be the perfect defense for a ranged Controller or Leader.</p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 4874676, member: 57504"] Interesting design challenge, I'd think. [LIST] [*]How do you prevent a self-damaging, self-boosting class from burning through HP/Surges too quickly? [*]Is a damaging aura a [I]detriment[/I], or a [I]feature[/I]? Will it damage allies enough to equal out the damage to enemies? If not, which way does the balance need to swing? [*]If the damaging aura is too harmful to you and your allies, what would make this class playable or desirable? [*]If the damaging aura is a viable damage source against enemies/deterrent against attack, how does one prevent "bloodclaw syndrome"? I.E., why ever be at anything less than maximum burn for maximum damage? [/LIST] Perhaps do something like the Sorcerer: give the class a "favored damage type" that the aura and a ranged-basic at-will always deals. For extra points, sync it up with a Tiefling's resist/Dragonborn's breath/Genasi's manifestation for bonuses. Wait, is this class a Striker at all? A damaging aura would be the perfect defense for a ranged Controller or Leader. Just a few thoughts. [/QUOTE]
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