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<blockquote data-quote="Krit" data-source="post: 5469461" data-attributes="member: 6670656"><p>Ok so I'm brand new here and stumbled in after doing some Holy Avenger research. Now you may be saying "dear god why read up on that thing?!". Well it's because I (literaly) dreamed up a new weapon / weapon material, and (roughly) based on what I think it could do i wanted to know when people could get thier hands on the items I made. </p><p> </p><p>Please read / comment on the following items and tell me if you think I'm nuts or if it's a good / bad idea wheat I should change whatever you think is nesessary. </p><p> </p><p><strong>Spell Slayer</strong></p><p> </p><p>This +3 crystaline Mage Bane great sword when weilded by a spell caster on impact allows the caster to make a DC 35* Spellcraft check. On a succsessful check the sword ether casts vampiric touch (caster level equal to your character level, 3 times/hour) on non-magical targets OR, if the target is a spellcaster it steals one (1) random spell. Spells stolen this way are stored until the end of combat and dissapate afterwards, a succsessfull 15 + spell level alows the weilder to cast the spell as a full round action as long as the weilder is the same caster type (i.e. Divine or Arcane). A caster with the Arcane Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. Characters without a +10 to Base Attack Bonus treat this weapon like a +3 crystaline Mage Bane Longsword and recive no other bonuses from the weapon Because of a minor ego latent in the weapon that automaticly judges the character. Spell Slayers were created by a collection of mage-warriors for use against evil and agressive spellcasters and as such only two handed matial or exotic weapons were crafted as Spell Slayers. (For cost see Holy Avenger)</p><p> </p><p><strong>Crystaline Weapon property</strong></p><p> </p><p>This material is primaraly used to make weapons for and agains spellcasters. It provides a bonus based on the size of the weapon crafted Light ewapons provide a equipment bonus (that stacks with magical bonuses) equipment bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abailities or uncast spells are examples of this). A one handed weapon provides an Additional +1 to caster level for all spellcasters wielding or posessing such a weapon. Two-hannded weapons provide a second +2 Caster Level to casters wielding or posessing such a weapon hafted weapons provide bonusses like that of a onehanded weapon (spears, glaives, ect). For example a dagger would only provide a +1 to hit and damage when a great sword would provide a +1 to hit and damage and an additonal +2 to caster levels. All weapons crafted from Crystaline are considered master work. The additional caster levels are provided because Crystaline is a natural magical amplifiyer. (+2 to market value)</p><p> </p><p>Now I'm thinking that the sword is a 14-16th lvl item and the materiel alone isn't game breaking as it is but should be made softer than steel but harder than wood or bone since it would make it impractical (blame magic for crystals being practical as swords). However I am unsure what those are right now (it's 2 :30 in the morning atm) and it should have some catistrofic effect should it be sundered. </p><p> </p><p>I can see this being a retarded combo at the hands of a dual weilding Duskblade or Hexblade (+7 and 2D6+1D8+7 Min <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> kinda retarded) but anyone else it's fairly Balanced <strong>for those levels </strong>if I remember those levels correctly.</p><p> </p><p>Note: I am a player not a DM so i'm writing things that SOUND really cool but may not be balanced (hence why I am asking for a 2nd opinion).</p><p> </p><p>Edit: Costant changes on the weapon and special materiel sections.</p></blockquote><p></p>
[QUOTE="Krit, post: 5469461, member: 6670656"] Ok so I'm brand new here and stumbled in after doing some Holy Avenger research. Now you may be saying "dear god why read up on that thing?!". Well it's because I (literaly) dreamed up a new weapon / weapon material, and (roughly) based on what I think it could do i wanted to know when people could get thier hands on the items I made. Please read / comment on the following items and tell me if you think I'm nuts or if it's a good / bad idea wheat I should change whatever you think is nesessary. [B]Spell Slayer[/B] This +3 crystaline Mage Bane great sword when weilded by a spell caster on impact allows the caster to make a DC 35* Spellcraft check. On a succsessful check the sword ether casts vampiric touch (caster level equal to your character level, 3 times/hour) on non-magical targets OR, if the target is a spellcaster it steals one (1) random spell. Spells stolen this way are stored until the end of combat and dissapate afterwards, a succsessfull 15 + spell level alows the weilder to cast the spell as a full round action as long as the weilder is the same caster type (i.e. Divine or Arcane). A caster with the Arcane Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. Characters without a +10 to Base Attack Bonus treat this weapon like a +3 crystaline Mage Bane Longsword and recive no other bonuses from the weapon Because of a minor ego latent in the weapon that automaticly judges the character. Spell Slayers were created by a collection of mage-warriors for use against evil and agressive spellcasters and as such only two handed matial or exotic weapons were crafted as Spell Slayers. (For cost see Holy Avenger) [B]Crystaline Weapon property[/B] This material is primaraly used to make weapons for and agains spellcasters. It provides a bonus based on the size of the weapon crafted Light ewapons provide a equipment bonus (that stacks with magical bonuses) equipment bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abailities or uncast spells are examples of this). A one handed weapon provides an Additional +1 to caster level for all spellcasters wielding or posessing such a weapon. Two-hannded weapons provide a second +2 Caster Level to casters wielding or posessing such a weapon hafted weapons provide bonusses like that of a onehanded weapon (spears, glaives, ect). For example a dagger would only provide a +1 to hit and damage when a great sword would provide a +1 to hit and damage and an additonal +2 to caster levels. All weapons crafted from Crystaline are considered master work. The additional caster levels are provided because Crystaline is a natural magical amplifiyer. (+2 to market value) Now I'm thinking that the sword is a 14-16th lvl item and the materiel alone isn't game breaking as it is but should be made softer than steel but harder than wood or bone since it would make it impractical (blame magic for crystals being practical as swords). However I am unsure what those are right now (it's 2 :30 in the morning atm) and it should have some catistrofic effect should it be sundered. I can see this being a retarded combo at the hands of a dual weilding Duskblade or Hexblade (+7 and 2D6+1D8+7 Min :confused: kinda retarded) but anyone else it's fairly Balanced [B]for those levels [/B]if I remember those levels correctly. Note: I am a player not a DM so i'm writing things that SOUND really cool but may not be balanced (hence why I am asking for a 2nd opinion). Edit: Costant changes on the weapon and special materiel sections. [/QUOTE]
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