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<blockquote data-quote="Fallenibilis" data-source="post: 5469788" data-attributes="member: 87358"><p>Personally as a player and a DM i try to stay away from Sundering weapons as it decreases any take in loot which as a player i want for either me or to sell and as Creature i want either a weapon upgrade memento of battle or i can give it to my underling.</p><p> </p><p> </p><p></p><p>Personally i would set the steal spell mechanic up as a you can steal a spell as a Spell Thief of equivalent level and allow a spell craft check (DC 30 like before?) to determine what level spells my opponent has access to and if they succeed they may choose what level spell they take. </p><p> </p><p> </p><p></p><p>Make sense to me.</p><p> </p><p> </p><p></p><p>Not sure about the Vamp touch ability perhaps perhaps limit to once an encounter and increase the caster level slightly like to 8 or so. </p><p></p><p>Personally when i read the name it made me originally a weapon created for fighting spell casters so i was hoping for a few other abilitys like:</p><p>Dispeling(MIC)- For getting rid of spell caster buffs.</p><p>Impedance(MIC)- For stiffling the caster ability to get off spells.</p><p>Shattermantle(MIC)- For the gish/bard/duskblade that will want to invetiably weild one decreased spell resistance is wonderfull thing.</p><p></p><p></p><p>Fallenibilis</p></blockquote><p></p>
[QUOTE="Fallenibilis, post: 5469788, member: 87358"] Personally as a player and a DM i try to stay away from Sundering weapons as it decreases any take in loot which as a player i want for either me or to sell and as Creature i want either a weapon upgrade memento of battle or i can give it to my underling. Personally i would set the steal spell mechanic up as a you can steal a spell as a Spell Thief of equivalent level and allow a spell craft check (DC 30 like before?) to determine what level spells my opponent has access to and if they succeed they may choose what level spell they take. Make sense to me. Not sure about the Vamp touch ability perhaps perhaps limit to once an encounter and increase the caster level slightly like to 8 or so. Personally when i read the name it made me originally a weapon created for fighting spell casters so i was hoping for a few other abilitys like: Dispeling(MIC)- For getting rid of spell caster buffs. Impedance(MIC)- For stiffling the caster ability to get off spells. Shattermantle(MIC)- For the gish/bard/duskblade that will want to invetiably weild one decreased spell resistance is wonderfull thing. Fallenibilis [/QUOTE]
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