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<blockquote data-quote="Numion" data-source="post: 276695" data-attributes="member: 124"><p>Empowered lightning bolt isn't much better than a cone of cold, which is 5th level. Cone has a higher save and a larger area, but at some caster levels (9-14) has fewer damage dice than the bolt. (um, actually not fewer dice, but less damage anyway)</p><p></p><p></p><p>IMC the most used MM feat is Empower. It can be applied multiple time on a single spell, if you didn't know. Double empowered Flame Strike is for example a 9th level spell, and causes 15d6 x 2 damage. Triple-empowered endurance gives (1d4 + 1) x 2.5 more constitution (avg. 8.75, about EPIC belt of strength). It's pretty good. </p><p></p><p>Most of the time Maximize isn't as good as empower. In 1d4+1 variable spells (buffs, magic missile) the expected value is more for Empower than Maximize, even though the latter adds one more level.</p><p></p><p>About other MM feats I really don't know, haven't tested many. Quicken is of course useful, for kick-starting the combat with two partial actions on a surprise round w / quickened haste. Or quickened divine favor and charge (cleric in my group likes this).</p></blockquote><p></p>
[QUOTE="Numion, post: 276695, member: 124"] Empowered lightning bolt isn't much better than a cone of cold, which is 5th level. Cone has a higher save and a larger area, but at some caster levels (9-14) has fewer damage dice than the bolt. (um, actually not fewer dice, but less damage anyway) IMC the most used MM feat is Empower. It can be applied multiple time on a single spell, if you didn't know. Double empowered Flame Strike is for example a 9th level spell, and causes 15d6 x 2 damage. Triple-empowered endurance gives (1d4 + 1) x 2.5 more constitution (avg. 8.75, about EPIC belt of strength). It's pretty good. Most of the time Maximize isn't as good as empower. In 1d4+1 variable spells (buffs, magic missile) the expected value is more for Empower than Maximize, even though the latter adds one more level. About other MM feats I really don't know, haven't tested many. Quicken is of course useful, for kick-starting the combat with two partial actions on a surprise round w / quickened haste. Or quickened divine favor and charge (cleric in my group likes this). [/QUOTE]
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