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Cool Potion Bottle
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<blockquote data-quote="jaker2003" data-source="post: 3963443" data-attributes="member: 18667"><p>Okay, I was playing <a href="http://games.wildtangent.com/fate/default.html" target="_blank">Fate</a>, and found the Healing Charms in the game. (Healing Charms work like potions, but have 8 charges) I was inspired, and made this:</p><p></p><p><strong>Magic Potion Bottle (<em>cure light wounds</em>): </strong> This ornate glass bottle holds up to 10 doses of a healing potion. The bottle refills itself every night, restoring 1 dose. If undisturbed, it will eventually refill itself completely. Individual doses of the healing potion may be redistributed into smaller potion vials without penalty. A newly created bottle has a full 10 charges.</p><p>Faint conjuration; CL 1st; Brew Potion, Craft Wondrous Item, <em>cure light wounds</em>; Price 1,200gp or Cost 300gp + 144XP; Weight 1 lb.</p><p></p><p>[sblock= Price Notes: ]</p><p>Source: "Table 7-33: Estimating Magic Item Gold Piece Values", p.285, DMG</p><p>(*) 1/day: create 'potion of <em>cure light wounds</em>' = use activated, charges per day, spell has XP cost (because it is actually creating a potion, and not just casting the spell) = (lvl1 x CL1 x 2,000gp) / (5/1 a day) + (5gp x 2XP x 50) = (2,000gp/5)+(500gp) = <u>900gp</u></p><p>(*) 10 charges: 'potion of <em>cure light wounds</em>' = use activated, charged, spell has XP cost (because it is actually creating a potion, and not just casting the spell) = ((lvl1 x CL1 x 2,000gp) / 2) / 5 + (5gp x 2XP x 10charges) = (2,000gp/2)/5+(100gp) = <u>300gp</u></p><p></p><p>Costs: The creation costs for the Magic Potion Bottle are the same price, but the XP is paid directly instead of being added into the price as a gp value.</p><p>(*) 1/day: create 'potion of <em>cure light wounds</em>' = (2,000gp/5) = 400gp + 100XP</p><p>(*) 10 charges: 'potion of <em>cure light wounds</em>' = (2,000gp/2)/5 = 200gp + 20XP</p><p>The above gp values are halved and added together = 200+100 = <u>300gp</u></p><p>The XP cost is calculated = (400+200= 600gp)/25 = 24XP</p><p>The new XP cost is added to the previous XP costs = 24XP+120XP = <u>144XP</u>[/sblock]</p></blockquote><p></p>
[QUOTE="jaker2003, post: 3963443, member: 18667"] Okay, I was playing [URL=http://games.wildtangent.com/fate/default.html]Fate[/URL], and found the Healing Charms in the game. (Healing Charms work like potions, but have 8 charges) I was inspired, and made this: [b]Magic Potion Bottle ([i]cure light wounds[/i]): [/b] This ornate glass bottle holds up to 10 doses of a healing potion. The bottle refills itself every night, restoring 1 dose. If undisturbed, it will eventually refill itself completely. Individual doses of the healing potion may be redistributed into smaller potion vials without penalty. A newly created bottle has a full 10 charges. Faint conjuration; CL 1st; Brew Potion, Craft Wondrous Item, [i]cure light wounds[/i]; Price 1,200gp or Cost 300gp + 144XP; Weight 1 lb. [sblock= Price Notes: ] Source: "Table 7-33: Estimating Magic Item Gold Piece Values", p.285, DMG (*) 1/day: create 'potion of [i]cure light wounds[/i]' = use activated, charges per day, spell has XP cost (because it is actually creating a potion, and not just casting the spell) = (lvl1 x CL1 x 2,000gp) / (5/1 a day) + (5gp x 2XP x 50) = (2,000gp/5)+(500gp) = [u]900gp[/u] (*) 10 charges: 'potion of [i]cure light wounds[/i]' = use activated, charged, spell has XP cost (because it is actually creating a potion, and not just casting the spell) = ((lvl1 x CL1 x 2,000gp) / 2) / 5 + (5gp x 2XP x 10charges) = (2,000gp/2)/5+(100gp) = [u]300gp[/u] Costs: The creation costs for the Magic Potion Bottle are the same price, but the XP is paid directly instead of being added into the price as a gp value. (*) 1/day: create 'potion of [i]cure light wounds[/i]' = (2,000gp/5) = 400gp + 100XP (*) 10 charges: 'potion of [i]cure light wounds[/i]' = (2,000gp/2)/5 = 200gp + 20XP The above gp values are halved and added together = 200+100 = [u]300gp[/u] The XP cost is calculated = (400+200= 600gp)/25 = 24XP The new XP cost is added to the previous XP costs = 24XP+120XP = [u]144XP[/u][/sblock] [/QUOTE]
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