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<blockquote data-quote="MissingDividends" data-source="post: 3965001" data-attributes="member: 9113"><p>I like the idea, but the pricing is off. </p><p></p><p>Tome and Blood (page 74) has a more detailed pricing chart (the numbers work out the same as the DMG, but Tome and Blood tends to explain what each thing means in a bit more detail). You might start there for some more information. There are a variety of other helpful resources out there.</p><p></p><p>Using the table there, I get 1250GP for a single dose refilling container.</p><p></p><p>[sblock=The Math]</p><p> Spell, Use Activated</p><p> Spell Level x Caster Level X 2000</p><p> 1 x 1 x 2000</p><p> 2000</p><p> Experience</p><p> XP x 5 x Charges</p><p> 2 XP Per Potion</p><p> Daily Limit, so determine as 50 charges</p><p> 2 x 5 x 50</p><p> 500</p><p> Charges Per Day</p><p> Divide by (5-charges)</p><p> Divide by 4</p><p> No Space Limitation</p><p> Times 2</p><p> (2000+500)/4*2=1250</p><p>[/sblock]</p><p></p><p>From here, it gets tricky... the pricing system supports a maximum of 3 charges daily, and that isn't quite what we're looking for anyway (it doesn't account for the fact that it just stores the stuff beyond the first day). So, we have to get a bit creative with the description of the item (and fix the "potion factory" effect).</p><p></p><p>What it's doing is creating one dose a day (hence the 1/day calculation), and storing it after that. Why does it need to store it after that? Maybe the doses go bad in, say, 10 days (seemed like a good number; it's how many it stores.. maybe there's a connection).</p><p></p><p>This still seems a bit unbalanced, so perhaps the container isn't designed so that you can drink straight from it. This simply means that you have to fill a smaller container, and drink from there.</p><p></p><p>So, we now have a CLW Potion Generator which generates one potion daily and stores up to ten at a time. The potion can not be consumed directly from the container (has to be transfered to a smaller container, effectively doubling the time it takes to down a potion, bringing a substantial amount of balance back to the item) and spoils 10 days after being removed. </p><p></p><p>This works out to be 25 times the cost of a potion.</p><p>For completeness:</p><p>Carafe of Cure Light Wounds (1d6+1): 1250 GP (Potion: 50 GP)</p><p>Carafe of Cure Moderate Wounds (2d6+3): 7500 GP (Potion: 300 GP)</p><p>[sblock=The Math]</p><p> Spell, Use Activated</p><p> Spell Level x Caster Level X 2000</p><p> 2 x 3 x 2000</p><p> 12000</p><p> Experience</p><p> XP x 5 x Charges</p><p> 12 XP Per Potion</p><p> Daily Limit, so determine as 50 charges</p><p> 12 x 5 x 50</p><p> 3000</p><p> Charges Per Day</p><p> Divide by (5-charges)</p><p> Divide by 4</p><p> No Space Limitation</p><p> Times 2</p><p> (12000+3000)/4*2=7500</p><p>[/sblock]Carafe of Cure Serious Wounds (3d6+5):18750 GP (Potion: 750 GP)</p><p>[sblock=The Math]</p><p> Spell, Use Activated</p><p> Spell Level x Caster Level X 2000</p><p> 3 x 5 x 2000</p><p> 30000</p><p> Experience</p><p> XP x 5 x Charges</p><p> 30 XP Per Potion</p><p> Daily Limit, so determine as 50 charges</p><p> 30 x 5 x 50</p><p> 7500</p><p> Charges Per Day</p><p> Divide by (5-charges)</p><p> Divide by 4</p><p> No Space Limitation</p><p> Times 2</p><p> (30000+7500)/4*2=18750</p><p>[/sblock]Carafe of Cure Critical Wounds (4d6+7): 35000 GP (Potion: 1400 GP)</p><p>[sblock=The Math]</p><p> Spell, Use Activated</p><p> Spell Level x Caster Level X 2000</p><p> 4 x 7 x 2000</p><p> 56000</p><p> Experience</p><p> XP x 5 x Charges</p><p> 56 XP Per Potion</p><p> Daily Limit, so determine as 50 charges</p><p> 56 x 5 x 50</p><p> 14000</p><p> Charges Per Day</p><p> Divide by (5-charges)</p><p> Divide by 4</p><p> No Space Limitation</p><p> Times 2</p><p> (56000+14000)/4*2=35000</p><p>[/sblock]</p><p>Carafe of Cure Wounds</p><p>This ten ounce ornately decorated carafe produces one ounce of liquid nightly. This liquid acts as a Potion of Cure Wounds of the appropriate severity. It can be stored in the carafe indefinitely (the carafe will never overflow), but once removed, it breaks down (becoming distilled water) after ten days. Because of the shape of the container, liquid cannot be consumed from it directly, but must be first poured into an intermediary container such as a vial (standard action, provokes Attack of Opportunity).</p><p>Price: 1250 GP (Light), 7500 GP (Moderate), 18750 GP (Serious), 35000 GP (Critical)</p><p></p><p>[Edit: Small Typo]</p></blockquote><p></p>
[QUOTE="MissingDividends, post: 3965001, member: 9113"] I like the idea, but the pricing is off. Tome and Blood (page 74) has a more detailed pricing chart (the numbers work out the same as the DMG, but Tome and Blood tends to explain what each thing means in a bit more detail). You might start there for some more information. There are a variety of other helpful resources out there. Using the table there, I get 1250GP for a single dose refilling container. [sblock=The Math] Spell, Use Activated Spell Level x Caster Level X 2000 1 x 1 x 2000 2000 Experience XP x 5 x Charges 2 XP Per Potion Daily Limit, so determine as 50 charges 2 x 5 x 50 500 Charges Per Day Divide by (5-charges) Divide by 4 No Space Limitation Times 2 (2000+500)/4*2=1250 [/sblock] From here, it gets tricky... the pricing system supports a maximum of 3 charges daily, and that isn't quite what we're looking for anyway (it doesn't account for the fact that it just stores the stuff beyond the first day). So, we have to get a bit creative with the description of the item (and fix the "potion factory" effect). What it's doing is creating one dose a day (hence the 1/day calculation), and storing it after that. Why does it need to store it after that? Maybe the doses go bad in, say, 10 days (seemed like a good number; it's how many it stores.. maybe there's a connection). This still seems a bit unbalanced, so perhaps the container isn't designed so that you can drink straight from it. This simply means that you have to fill a smaller container, and drink from there. So, we now have a CLW Potion Generator which generates one potion daily and stores up to ten at a time. The potion can not be consumed directly from the container (has to be transfered to a smaller container, effectively doubling the time it takes to down a potion, bringing a substantial amount of balance back to the item) and spoils 10 days after being removed. This works out to be 25 times the cost of a potion. For completeness: Carafe of Cure Light Wounds (1d6+1): 1250 GP (Potion: 50 GP) Carafe of Cure Moderate Wounds (2d6+3): 7500 GP (Potion: 300 GP) [sblock=The Math] Spell, Use Activated Spell Level x Caster Level X 2000 2 x 3 x 2000 12000 Experience XP x 5 x Charges 12 XP Per Potion Daily Limit, so determine as 50 charges 12 x 5 x 50 3000 Charges Per Day Divide by (5-charges) Divide by 4 No Space Limitation Times 2 (12000+3000)/4*2=7500 [/sblock]Carafe of Cure Serious Wounds (3d6+5):18750 GP (Potion: 750 GP) [sblock=The Math] Spell, Use Activated Spell Level x Caster Level X 2000 3 x 5 x 2000 30000 Experience XP x 5 x Charges 30 XP Per Potion Daily Limit, so determine as 50 charges 30 x 5 x 50 7500 Charges Per Day Divide by (5-charges) Divide by 4 No Space Limitation Times 2 (30000+7500)/4*2=18750 [/sblock]Carafe of Cure Critical Wounds (4d6+7): 35000 GP (Potion: 1400 GP) [sblock=The Math] Spell, Use Activated Spell Level x Caster Level X 2000 4 x 7 x 2000 56000 Experience XP x 5 x Charges 56 XP Per Potion Daily Limit, so determine as 50 charges 56 x 5 x 50 14000 Charges Per Day Divide by (5-charges) Divide by 4 No Space Limitation Times 2 (56000+14000)/4*2=35000 [/sblock] Carafe of Cure Wounds This ten ounce ornately decorated carafe produces one ounce of liquid nightly. This liquid acts as a Potion of Cure Wounds of the appropriate severity. It can be stored in the carafe indefinitely (the carafe will never overflow), but once removed, it breaks down (becoming distilled water) after ten days. Because of the shape of the container, liquid cannot be consumed from it directly, but must be first poured into an intermediary container such as a vial (standard action, provokes Attack of Opportunity). Price: 1250 GP (Light), 7500 GP (Moderate), 18750 GP (Serious), 35000 GP (Critical) [Edit: Small Typo] [/QUOTE]
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