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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="Umbran" data-source="post: 8136151" data-attributes="member: 177"><p>So, this gets dragged out a lot. I think it is an esthetic issue for some players who have decided to put a stake in the ground, and matters not a whit for anyone else.</p><p></p><p>I have, for sake of convenience, run and played a bunch of stuff in FR in the past couple of years, and the burden of lore has not been an issue at all. The long history takes a solid back seat to the PCs issues of the moment, if that history is evident at all.</p><p></p><p>The adventures put out by WotC may be "scripted", but that's a design feature, intended for folks who are not really in the mood or position for building an entire campaign on their own. They are, instead, the campaign in a book for you - a continuation of the Adventure Path model that served Paizo well. Saying that "doesn't work" rather falters in the face of the success of the format.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8136151, member: 177"] So, this gets dragged out a lot. I think it is an esthetic issue for some players who have decided to put a stake in the ground, and matters not a whit for anyone else. I have, for sake of convenience, run and played a bunch of stuff in FR in the past couple of years, and the burden of lore has not been an issue at all. The long history takes a solid back seat to the PCs issues of the moment, if that history is evident at all. The adventures put out by WotC may be "scripted", but that's a design feature, intended for folks who are not really in the mood or position for building an entire campaign on their own. They are, instead, the campaign in a book for you - a continuation of the Adventure Path model that served Paizo well. Saying that "doesn't work" rather falters in the face of the success of the format. [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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