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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="Lanefan" data-source="post: 8136272" data-attributes="member: 29398"><p>The answer for that is probably going to be different at almost every table.</p><p></p><p>They don't. They just realize that if they fine-tune the setting too much for one type of play they'll lose the interest of anyone looking for other types of play; and so they leave the setting itself as open-ended as they can in order to make it more flexible in what it can handle.</p><p></p><p>To follow up on your BitD example: the game gives you its own setting, tailored to that particular game - which is fine if all you ever want from either the game or the setting is to interface with each other. But for me, if I buy (or create*) a setting I want it to be able to underlie any game I want to play on it; and if I buy (or create*) a game I want to be able to play it using any setting that catches my fancy. Put another way, I see game and setting as separate things, in part so as not to have one constrain the other.</p><p></p><p>* - if my intent in creating said setting or game is to sell it to anyone other than myself, it's obviously in my interests to make it as flexible as possible so as to appeal to the greatest potential market...right?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8136272, member: 29398"] The answer for that is probably going to be different at almost every table. They don't. They just realize that if they fine-tune the setting too much for one type of play they'll lose the interest of anyone looking for other types of play; and so they leave the setting itself as open-ended as they can in order to make it more flexible in what it can handle. To follow up on your BitD example: the game gives you its own setting, tailored to that particular game - which is fine if all you ever want from either the game or the setting is to interface with each other. But for me, if I buy (or create*) a setting I want it to be able to underlie any game I want to play on it; and if I buy (or create*) a game I want to be able to play it using any setting that catches my fancy. Put another way, I see game and setting as separate things, in part so as not to have one constrain the other. * - if my intent in creating said setting or game is to sell it to anyone other than myself, it's obviously in my interests to make it as flexible as possible so as to appeal to the greatest potential market...right? [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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