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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="Ace" data-source="post: 8136293" data-attributes="member: 944"><p>Two things.</p><p></p><p>You really have to know your players. I've run two campaigns that might as well be Blades in the Dark (2e and PF Epic 6 if it matters) and the players ate it up. They made their own trouble, engaged with side plots , smuggled, stole and did tons of other things. They never left town either. However they knew up front that what was being offered and decided to engage with it . If you players won't, you must find things that they will engage with. This also may come down to disinviting a player or in a big group even two who won't get with the game. Nobody wants to do this but good gaming requires the players and GM be on the same page.</p><p></p><p>I rather agree with you second point. In my experience unless they've been gaming with the same group for many years or are again all into that setting, no one much cares about deep lore. Attention spans and time are both limited. I think i ts best to limit lore to a paragraph maybe two at first and add bits as needed. Do this right and the players will add bits too. My last group essentially renamed the city and helped me to create a rival faction struggling for control!</p></blockquote><p></p>
[QUOTE="Ace, post: 8136293, member: 944"] Two things. You really have to know your players. I've run two campaigns that might as well be Blades in the Dark (2e and PF Epic 6 if it matters) and the players ate it up. They made their own trouble, engaged with side plots , smuggled, stole and did tons of other things. They never left town either. However they knew up front that what was being offered and decided to engage with it . If you players won't, you must find things that they will engage with. This also may come down to disinviting a player or in a big group even two who won't get with the game. Nobody wants to do this but good gaming requires the players and GM be on the same page. I rather agree with you second point. In my experience unless they've been gaming with the same group for many years or are again all into that setting, no one much cares about deep lore. Attention spans and time are both limited. I think i ts best to limit lore to a paragraph maybe two at first and add bits as needed. Do this right and the players will add bits too. My last group essentially renamed the city and helped me to create a rival faction struggling for control! [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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