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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="macd21" data-source="post: 8136494" data-attributes="member: 6683793"><p>It might be your job as DM to come up with adventure hooks, but some (most?) settings make an effort to help with that job. There’s a focus on the material on things that will interest a typical group of PCs.</p><p></p><p>There’s various ways in which a setting can fail to do this. One might be that it hasn’t sufficiently defined what a typical group of PCs <em>is, </em>and as a result the setting material covers a lot of potential play styles, but doesn’t cater enough to any one. Another might clearly define what a typical group would be like, and then focus the setting info on things that are totally irrelevant to such a group.</p></blockquote><p></p>
[QUOTE="macd21, post: 8136494, member: 6683793"] It might be your job as DM to come up with adventure hooks, but some (most?) settings make an effort to help with that job. There’s a focus on the material on things that will interest a typical group of PCs. There’s various ways in which a setting can fail to do this. One might be that it hasn’t sufficiently defined what a typical group of PCs [I]is, [/I]and as a result the setting material covers a lot of potential play styles, but doesn’t cater enough to any one. Another might clearly define what a typical group would be like, and then focus the setting info on things that are totally irrelevant to such a group. [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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