Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Cool setting, bro. But what's the hook for the PCs?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8136606" data-attributes="member: 5142"><p>It seems like the same difference: they don't put it in because they believe it's self-evident what those hooks are. That doesn't mean that they are there or that good ones exist. It just means that the creators are making potentially mistaken assumptions about how the text will be received. </p><p></p><p>If this is your intent, you still need to give people, whether they are GMs or PC players, a clear idea of what people/PCs do in the setting, in terms of the hooks, adventures, playable interest, etc. It doesn't have to be hyper-focused, as per many indie games, but it should be clear. The issue I put forth, IMHO, is less an issue of setting focus and more an issue of setting clarity. What are the expectations (1+) of typical play in a setting? </p><p></p><p>I would argue Eberron, for example, is not a focused game behind its niche aesthetic. There is a lot of styles of campaigns you can run in it, but the setting also was intentionally built as being hook heavy with lore gaps, mysteries, national/faction intrigue, archaeological treasure and MacGuffin-hunting, etc. It's clearly designed IMO to facilitate play. </p><p></p><p>I think Tekumél arguably exists in this space. It's a cool, rich setting but I have a hard time imagining what PC play is actually like in this byzantine setting. That's likely one reason it often seems like a commonly read but not played setting.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8136606, member: 5142"] It seems like the same difference: they don't put it in because they believe it's self-evident what those hooks are. That doesn't mean that they are there or that good ones exist. It just means that the creators are making potentially mistaken assumptions about how the text will be received. If this is your intent, you still need to give people, whether they are GMs or PC players, a clear idea of what people/PCs do in the setting, in terms of the hooks, adventures, playable interest, etc. It doesn't have to be hyper-focused, as per many indie games, but it should be clear. The issue I put forth, IMHO, is less an issue of setting focus and more an issue of setting clarity. What are the expectations (1+) of typical play in a setting? I would argue Eberron, for example, is not a focused game behind its niche aesthetic. There is a lot of styles of campaigns you can run in it, but the setting also was intentionally built as being hook heavy with lore gaps, mysteries, national/faction intrigue, archaeological treasure and MacGuffin-hunting, etc. It's clearly designed IMO to facilitate play. I think Tekumél arguably exists in this space. It's a cool, rich setting but I have a hard time imagining what PC play is actually like in this byzantine setting. That's likely one reason it often seems like a commonly read but not played setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Cool setting, bro. But what's the hook for the PCs?"
Top