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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="nevin" data-source="post: 8136770" data-attributes="member: 7024481"><p>The benefit is you have all the big stuff worked out. You know where the kingdoms are, you have a rough idea of the politics. Then DM can pick an area and just go. Most games aren't big epic campaigns. If you just run normal games the campaign set gives everyone a baseline for where they are and what the world is like. If you want more than that, you are right, you should just make your own. But not everyone can pull that stuff out of thin air, and some who can just don't have time. it's a lot easer to create a local or regional story line in a box setting than to do it from scratch with no point of reference, especially for new DM's</p></blockquote><p></p>
[QUOTE="nevin, post: 8136770, member: 7024481"] The benefit is you have all the big stuff worked out. You know where the kingdoms are, you have a rough idea of the politics. Then DM can pick an area and just go. Most games aren't big epic campaigns. If you just run normal games the campaign set gives everyone a baseline for where they are and what the world is like. If you want more than that, you are right, you should just make your own. But not everyone can pull that stuff out of thin air, and some who can just don't have time. it's a lot easer to create a local or regional story line in a box setting than to do it from scratch with no point of reference, especially for new DM's [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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