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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="nevin" data-source="post: 8136935" data-attributes="member: 7024481"><p>that depends on if the politics, or groups from that area have anything to do with your game. If the bulk of your game only plays in one small area and no one ever considers the rest of the world you still have the backdrop for that area, the gods, the general things the kingdom makes money on etc. If you ever go past that then it's there. </p><p></p><p>But saying it's all useless because you like to play games in a small area and never take your part out of it isn't a good reason to not create an entire campaign world for those who might use more. </p><p>Honestly if you don't care about that stuff, you can just run a campaign on modules, just change up the intros and place em on your own personal map and not buy the campaign setting. But having played since 1979, I can tell you all that as a new DM , Greyhawk and then 1e forgotten realms stuff made our games much better and made it easier. Reading all that gave me more confidence to DM. I felt like I new enough to be competent. Sounds like you don't run sandbox style games. If you don't, having all that extra stuff may be pointless. </p><p></p><p>It also helps the players get into the game. They can read that stuff and they aren't constantly asking the DM, a ton of questions about what the culture or kingdom is like. they feel more comfortable because they have a basic understanding for locations, culture, gods etc.</p></blockquote><p></p>
[QUOTE="nevin, post: 8136935, member: 7024481"] that depends on if the politics, or groups from that area have anything to do with your game. If the bulk of your game only plays in one small area and no one ever considers the rest of the world you still have the backdrop for that area, the gods, the general things the kingdom makes money on etc. If you ever go past that then it's there. But saying it's all useless because you like to play games in a small area and never take your part out of it isn't a good reason to not create an entire campaign world for those who might use more. Honestly if you don't care about that stuff, you can just run a campaign on modules, just change up the intros and place em on your own personal map and not buy the campaign setting. But having played since 1979, I can tell you all that as a new DM , Greyhawk and then 1e forgotten realms stuff made our games much better and made it easier. Reading all that gave me more confidence to DM. I felt like I new enough to be competent. Sounds like you don't run sandbox style games. If you don't, having all that extra stuff may be pointless. It also helps the players get into the game. They can read that stuff and they aren't constantly asking the DM, a ton of questions about what the culture or kingdom is like. they feel more comfortable because they have a basic understanding for locations, culture, gods etc. [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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