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"Cool setting, bro. But what's the hook for the PCs?"
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<blockquote data-quote="R_J_K75" data-source="post: 8137603" data-attributes="member: 6921294"><p>IME/IMO as a DM, its not my job to develop the overall campaign arc/story line for the group, or tell the players what to play. I'm pretty sure they don't want me to either. As well I don't think it the author of a campaign setting to do so, except if it is a very niche setting. I have never read a campaign setting that doesn't have multiple plot hooks built in and reasons for the players to engage in the setting within their own goals. My approach is that I'll pick a setting, pitch a few ideas to the players and then we'll compromise until we reach a premise we are all comfortable with pursuing for the campaign. Afterward its my job to translate that premise into game sessions all while being of aware of what the players want to accomplish and give them realistic chances of doing so. The beauty of D&D to me is that I don't need the authors to tell me what my player and I need to do to get a game off the ground.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8137603, member: 6921294"] IME/IMO as a DM, its not my job to develop the overall campaign arc/story line for the group, or tell the players what to play. I'm pretty sure they don't want me to either. As well I don't think it the author of a campaign setting to do so, except if it is a very niche setting. I have never read a campaign setting that doesn't have multiple plot hooks built in and reasons for the players to engage in the setting within their own goals. My approach is that I'll pick a setting, pitch a few ideas to the players and then we'll compromise until we reach a premise we are all comfortable with pursuing for the campaign. Afterward its my job to translate that premise into game sessions all while being of aware of what the players want to accomplish and give them realistic chances of doing so. The beauty of D&D to me is that I don't need the authors to tell me what my player and I need to do to get a game off the ground. [/QUOTE]
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"Cool setting, bro. But what's the hook for the PCs?"
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