Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
cool stuff!!! combining metamagic feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 453737" data-attributes="member: 114"><p>Off hand there are a couple of reasons why I wouldn't make a change to the current system.</p><p></p><p>1. It allows for greater differentiation between wizards. As it stands, you will have some 11th level wizards with still spell, silent spell, empower spell; others might have maximise spell, extend spell and quicken spell.</p><p></p><p>If all wizards had pretty much access to all the metamagic feats (which would happen pretty quickly if they got more than one at once) by mid-levels most wizards would look pretty much the same in terms of capabilities. I prefer giving wizards (and to a greater extend sorcerers) hard choices in terms of which feats they want to get.</p><p></p><p>2. The sorcerer ability to metamagic stuff on the fly is *extremely* useful by the time they reach high level. The wizards comparitive lack of flexibility is balanced out by the greater number of metamagic feats they get (up to 4 extra, depending upon level). If metamagic feats were clumped together more, it would be easier for the sorcerer to get access to all of them, and reduce or eliminate the wizards balancing factor.</p><p></p><p>Basically I'm pretty happy with the mechanism as it stands at the moment. </p><p></p><p>One interesting alternative that you could consider is allowing metamagic to be applied to spells without increasing the spell level, but introducing a backfire chance of 10% per unapplied level (and metamagics have to be fully applied or not at all).</p><p></p><p>Thus a 1st level wizard could attempt to prepare a quickened, maximised magic missile - but it would have a 70% backfire chance.</p><p></p><p>(actually, the more I think about this the more I like the idea... "classical" fantasy fiction often relies upon wizards over-reaching their power and thus inviting disaster - an issue that doesn't come up in D&D unless you mess around with higher level scrolls. This could be used to give a quick and dirty method of playing with fire, and could make wizards.... <em>entertaining</em>)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 453737, member: 114"] Off hand there are a couple of reasons why I wouldn't make a change to the current system. 1. It allows for greater differentiation between wizards. As it stands, you will have some 11th level wizards with still spell, silent spell, empower spell; others might have maximise spell, extend spell and quicken spell. If all wizards had pretty much access to all the metamagic feats (which would happen pretty quickly if they got more than one at once) by mid-levels most wizards would look pretty much the same in terms of capabilities. I prefer giving wizards (and to a greater extend sorcerers) hard choices in terms of which feats they want to get. 2. The sorcerer ability to metamagic stuff on the fly is *extremely* useful by the time they reach high level. The wizards comparitive lack of flexibility is balanced out by the greater number of metamagic feats they get (up to 4 extra, depending upon level). If metamagic feats were clumped together more, it would be easier for the sorcerer to get access to all of them, and reduce or eliminate the wizards balancing factor. Basically I'm pretty happy with the mechanism as it stands at the moment. One interesting alternative that you could consider is allowing metamagic to be applied to spells without increasing the spell level, but introducing a backfire chance of 10% per unapplied level (and metamagics have to be fully applied or not at all). Thus a 1st level wizard could attempt to prepare a quickened, maximised magic missile - but it would have a 70% backfire chance. (actually, the more I think about this the more I like the idea... "classical" fantasy fiction often relies upon wizards over-reaching their power and thus inviting disaster - an issue that doesn't come up in D&D unless you mess around with higher level scrolls. This could be used to give a quick and dirty method of playing with fire, and could make wizards.... [i]entertaining[/i]) Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
cool stuff!!! combining metamagic feats
Top