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<blockquote data-quote="Nyronus" data-source="post: 5766479" data-attributes="member: 93419"><p>Not in 4e per se, but in Gamma World this weekend the PCs were trying to sneak up to an old off-shore oil drilling platform controlled by what were essentially Deep Ones. They got attacked by the Deep One's mutant giant octopus guard-dog and alerted the sentries with a mix of gunfire, screaming, and leaky laser fire. It was night though, so they didn't get spotted exactly. After some discussion they moved the boat away from the site of the battle to avoid the first few scouts. They then saw the Deep Ones dive into the water and spread out in a circle from the rig. They were right boned.</p><p></p><p>What followed was a string of pure awesome.</p><p></p><p>They rushed the boat to the rig, straight through the scouting ring, killed the Deep One scout in a single hit with a crossbow so not to make noise and alert the Deep Ones on the pier, landed the ship guns (literally) blazing, gunning down the four mooks waiting on the pier, and wounding the captain with them. The captain still managed to warn a sentry on the next level up, who then rushed to get the troops stationed on the third level. The party killed some killer eels the Deep Ones used as watch-dogs, and then offed the captain, but had no hope catching the guard before he could warn the other troops, and the remaining 15 scouts were quickly moving towards the rig.</p><p></p><p>Calculating based on run speeds and the size of the rig, I gave the party 27ish rounds to do something. They had 60% of a CL+1 encounter coming towards them from the sea, and about 90% of a CL+2 encounter coming in from above. They also had no time to rest from any wounds gotten by the eels on the pier. They were on the second level, but there was no real good place to defend against the 45ish minions about to come down on them like the wrath of god. They considered cutting the ropes the deep ones had hung in the old elevator shaft which they used to move from level to level in the oil rig, to slow them down, but that would only do just that.</p><p></p><p>Then one character realizes hes carrying five gallons of gasoline.</p><p></p><p>So, the scouts come climbing up one elevator shaft while the guards on the top level begin climbing down a second. One character waits in the downshaft with a single piece of flint and steel, having doused the entire ring of ropes in gasoline during the 27 rounds of waiting. Three more party members are waiting in the upshaft, two with ranged at-wills and the other with a gun which I house-ruled 4e's long range rules back into Gamma World, giving him and effective 200 ft. range, albeit at a penalty. This just so happened to be the length of the elevator shaft.</p><p></p><p>14 minions fell 50-150 feet to a horrible burning death, while eight more were killed on their way down, still leaving the party split (one went to guard the staircases leading up and down the sides) and over ten really nasty minion brutes and artillery to deal with. Two character go down after being ganged up on, and when you go down in Gamma World you stay down. Unfortunately for the Minions, one character could auto-kill them if they engaged in melee (Pyrokinetic) and the other was invincible to them (Ectoplasmic). So they grabbed the downed PCs and threatened Coup de grace if the party didn't let them go. After a mexican stand-off one character convinced them to leave after he threw down his weapon... not telling the poor sods he had radioactive eyebeams. They ran, and he killed the leader as he ran, mostly for trying to take a hostage.</p><p></p><p>Most of this was completely off the top of my head. No planning other than drawing maps and stating out the guards. I had to do a lot of math to figure out the time table the party had to work with for this whole insane adventure. Probably the greatest moment of brilliance came when the PCs realized they had a tank of gasoline. I was considering having some of the minions climbing the upshaft survive and try to flank the party, but then I realized... 50 drop. Onto concrete and scrap. Yeah. 14 kills for two minutes of work and a single standard action.</p><p></p><p>That game also featured the party killing an infant shoggoth as it tried to escape with a single well lobbed car stereo. Have I mentioned that I love the fact that when you take Gamma World's gear rules to their logical conclusion, every object with any weight and heft in the setting becomes a deadly weapon?</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5766479, member: 93419"] Not in 4e per se, but in Gamma World this weekend the PCs were trying to sneak up to an old off-shore oil drilling platform controlled by what were essentially Deep Ones. They got attacked by the Deep One's mutant giant octopus guard-dog and alerted the sentries with a mix of gunfire, screaming, and leaky laser fire. It was night though, so they didn't get spotted exactly. After some discussion they moved the boat away from the site of the battle to avoid the first few scouts. They then saw the Deep Ones dive into the water and spread out in a circle from the rig. They were right boned. What followed was a string of pure awesome. They rushed the boat to the rig, straight through the scouting ring, killed the Deep One scout in a single hit with a crossbow so not to make noise and alert the Deep Ones on the pier, landed the ship guns (literally) blazing, gunning down the four mooks waiting on the pier, and wounding the captain with them. The captain still managed to warn a sentry on the next level up, who then rushed to get the troops stationed on the third level. The party killed some killer eels the Deep Ones used as watch-dogs, and then offed the captain, but had no hope catching the guard before he could warn the other troops, and the remaining 15 scouts were quickly moving towards the rig. Calculating based on run speeds and the size of the rig, I gave the party 27ish rounds to do something. They had 60% of a CL+1 encounter coming towards them from the sea, and about 90% of a CL+2 encounter coming in from above. They also had no time to rest from any wounds gotten by the eels on the pier. They were on the second level, but there was no real good place to defend against the 45ish minions about to come down on them like the wrath of god. They considered cutting the ropes the deep ones had hung in the old elevator shaft which they used to move from level to level in the oil rig, to slow them down, but that would only do just that. Then one character realizes hes carrying five gallons of gasoline. So, the scouts come climbing up one elevator shaft while the guards on the top level begin climbing down a second. One character waits in the downshaft with a single piece of flint and steel, having doused the entire ring of ropes in gasoline during the 27 rounds of waiting. Three more party members are waiting in the upshaft, two with ranged at-wills and the other with a gun which I house-ruled 4e's long range rules back into Gamma World, giving him and effective 200 ft. range, albeit at a penalty. This just so happened to be the length of the elevator shaft. 14 minions fell 50-150 feet to a horrible burning death, while eight more were killed on their way down, still leaving the party split (one went to guard the staircases leading up and down the sides) and over ten really nasty minion brutes and artillery to deal with. Two character go down after being ganged up on, and when you go down in Gamma World you stay down. Unfortunately for the Minions, one character could auto-kill them if they engaged in melee (Pyrokinetic) and the other was invincible to them (Ectoplasmic). So they grabbed the downed PCs and threatened Coup de grace if the party didn't let them go. After a mexican stand-off one character convinced them to leave after he threw down his weapon... not telling the poor sods he had radioactive eyebeams. They ran, and he killed the leader as he ran, mostly for trying to take a hostage. Most of this was completely off the top of my head. No planning other than drawing maps and stating out the guards. I had to do a lot of math to figure out the time table the party had to work with for this whole insane adventure. Probably the greatest moment of brilliance came when the PCs realized they had a tank of gasoline. I was considering having some of the minions climbing the upshaft survive and try to flank the party, but then I realized... 50 drop. Onto concrete and scrap. Yeah. 14 kills for two minutes of work and a single standard action. That game also featured the party killing an infant shoggoth as it tried to escape with a single well lobbed car stereo. Have I mentioned that I love the fact that when you take Gamma World's gear rules to their logical conclusion, every object with any weight and heft in the setting becomes a deadly weapon? [/QUOTE]
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